Commit Graph
41 Commits
Author SHA1 Message Date
devZoGok 3193c61036 flag whether to load primitive mesh or image data to the GPU
outsourced cubemap generation
materials can have nonuniform properties
recreating skyboxes
2026-06-27 20:04:38 +03:00
devZoGok 4578f0c6ad moved texture GPU data loading to Root
reordered node and mesh rendering data generation
materials no longer create their own shaders
2026-06-27 10:21:40 +03:00
devZoGok b6a6ed1005 methods to set shader uniforms 2022-12-30 15:29:15 +02:00
devZoGok eb8b22d4ed opaque objects are rendered before transparent objects 2022-12-27 16:11:10 +02:00
devZoGok ce5c24a380 setting vec4 uniforms 2022-03-25 20:27:13 +02:00
devZoGok 5ca6e8b16f framebuffer related bugfixes
setting already present material uniforms
2021-11-22 20:30:31 +02:00
devZoGok 003eb44938 improved shader uniform assignment 2021-11-13 10:34:37 +02:00
devZoGok 3cce34310f updated samples to use the new shader system
some bugfixes
2021-11-10 20:23:15 +02:00
devZoGok ec8dd7ac1e materials are now created by specifying shaders
shader uniforms are added to materials
2021-11-10 20:23:15 +02:00
devZoGok d364dd23aa improved shinyness rending
minor fixes
2021-10-19 19:06:41 +03:00
devZoGok 43ef4c518d improved different texture type selection for lighting 2021-10-19 19:06:41 +03:00
devZoGok 10345c8ef8 shader path is determined by client 2021-10-19 19:06:41 +03:00
devZoGok 599bde975a code cleanup 2021-10-19 19:06:41 +03:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok bfab74a663 text texture animation 2021-10-19 19:06:41 +03:00
devZoGok a4fed6f062 text uses material 2021-10-19 19:06:41 +03:00
devZoGok 69463c535b texture mixing 2021-10-19 19:06:41 +03:00
devZoGok 0f9622a94c beginning of suitting textures for animation 2021-10-19 19:06:41 +03:00
devZoGok e64eb4c58a material animation 2021-10-19 19:06:41 +03:00
devZoGok 0bf222d38d texture mixing 2021-10-19 19:06:41 +03:00
devZoGok 0741a46fe8 beginning of suitting textures for animation 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 1f20307517 fixed lighting bug 2021-10-19 19:06:41 +03:00
devZoGok 756c58fc89 changed pose orientation calculation 2021-10-19 19:06:41 +03:00
devZoGok e07f30e3f7 small bugfixes 2021-10-19 19:06:41 +03:00
devZoGok 3fd06f4932 fixed bug when deallocating memory from models with multiple children 2021-10-19 19:06:40 +03:00
devZoGok 0d6b01421f Gaussian blur
bug fixes
2021-10-19 19:06:40 +03:00
devZoGok 5159afba51 blurring (not Gaussian blur) 2021-10-19 19:06:40 +03:00
devZoGok d699201592 HDR and gamma correction 2021-10-19 19:06:40 +03:00
devZoGok e95e40177a normal maps 2021-10-19 19:06:40 +03:00
devZoGok d52be66e3d animated textures 2021-10-19 19:06:40 +03:00
devZoGok 0193216ebb Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
2021-10-19 19:06:40 +03:00
devZoGok 89c25c5bd9 animatable textures 2021-10-19 19:06:40 +03:00
devZoGok d2b0f24b03 implemented 2D image coloring 2021-10-19 19:06:40 +03:00
devZoGok 9e6b5a995a removed dependency from directory 2021-10-18 19:08:10 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 7a8a178a74 implemented overlays and text, need depth configuration 2021-10-18 19:05:04 +03:00
devZoGok d1f2f9b152 mostly implemented particle emitter 2021-10-18 19:04:49 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok 0c5f39a96f E 2021-10-18 19:04:02 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00