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HDR and gamma correction
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@@ -58,6 +58,8 @@ namespace vb01{
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t->update(2);
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for(Texture *t : specularMapTextures)
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t->update(3);
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for(Texture *t : parallaxMapTextures)
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t->update(4);
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}
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else {
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shader->setVec4(diffuseColor,"diffuseColor");
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