HDR and gamma correction

This commit is contained in:
devZoGok
2021-10-19 19:06:40 +03:00
parent e95e40177a
commit d699201592
7 changed files with 30 additions and 5 deletions
+2
View File
@@ -58,6 +58,8 @@ namespace vb01{
t->update(2);
for(Texture *t : specularMapTextures)
t->update(3);
for(Texture *t : parallaxMapTextures)
t->update(4);
}
else {
shader->setVec4(diffuseColor,"diffuseColor");