mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
69 lines
1.5 KiB
C++
Executable File
69 lines
1.5 KiB
C++
Executable File
#include"material.h"
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#include"shader.h"
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using namespace std;
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namespace vb01{
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Material::Material(Type type){
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this->type=type;
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string basePath="../../vb01/",shaderName;
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switch(type){
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case MATERIAL_2D:
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shaderName="texture.";
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break;
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case MATERIAL_PARTICLE:
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shaderName="particle.";
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break;
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case MATERIAL_SKYBOX:
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shaderName="skybox.";
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break;
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case MATERIAL_GUI:
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shaderName="gui.";
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break;
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case MATERIAL_TEXT:
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shaderName="text.";
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break;
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}
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shader=new Shader(basePath+shaderName+"vert",basePath+shaderName+"frag");
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}
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Material::~Material(){
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delete shader;
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for(Texture *t : diffuseMapTextures)
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delete t;
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for(Texture *t : normalMapTextures)
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delete t;
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for(Texture *t : specularMapTextures)
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delete t;
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}
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void Material::update(){
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shader->use();
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if(type==MATERIAL_2D){
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shader->setBool(lightingEnabled,"lightingEnabled");
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if(normalMapEnabled)
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shader->setBool(normalMapEnabled,"normalMapEnabled");
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}
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shader->setBool(texturingEnabled,"texturingEnabled");
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if(type==MATERIAL_GUI){
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shader->setBool(diffuseColorEnabled,"diffuseColorEnabled");
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if(diffuseColorEnabled)
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shader->setVec4(diffuseColor,"diffuseColor");
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}
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if(texturingEnabled){
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for(Texture *t : diffuseMapTextures)
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t->update();
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for(Texture *t : normalMapTextures)
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t->update(2);
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for(Texture *t : specularMapTextures)
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t->update(3);
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for(Texture *t : parallaxMapTextures)
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t->update(4);
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}
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else {
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shader->setVec4(diffuseColor,"diffuseColor");
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}
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}
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}
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