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changed pose orientation calculation
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@@ -66,7 +66,6 @@ namespace vb01{
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shader->setInt(2,"specularMap");
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shader->setInt(3,"parallaxMap");
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shader->setInt(4,"environmentMap");
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for(Texture *t : diffuseMapTextures)
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t->update(0);
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for(Texture *t : normalMapTextures)
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