mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
This commit is contained in:
@@ -92,7 +92,7 @@ namespace vb01{
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vec3 dir=vec3(direction.x,direction.y,direction.z);
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vec3 up=vec3(upDir.x,upDir.y,upDir.z);
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vec3 p=type==DIRECTIONAL?vec3(pos.x,pos.y,pos.z)-.5f*farPlane*dir:vec3(position.x,position.y,position.z);
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view=lookAt(vec3(0,30,0),vec3(0,0,0),vec3(1,0,0));
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view=lookAt(p,p+dir,up);
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proj=ortho(-10.f,10.f,-10.f,10.f,nearPlane,farPlane);
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depthMapShader->use();
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+1
-3
@@ -49,10 +49,8 @@ namespace vb01{
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shader->setVec4(diffuseColor,"diffuseColor");
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}
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if(texturingEnabled){
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for(Texture *t : diffuseMapTextures){
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t->update();
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for(Texture *t : diffuseMapTextures)
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t->select();
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}
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for(Texture *t : normalMapTextures)
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t->select();
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for(Texture *t : specularMapTextures)
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+1
-39
@@ -77,35 +77,6 @@ namespace vb01{
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stbi_image_free(data);
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}
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Texture::Texture(string path[],int numFrames,s64 updateRate,bool flip){
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this->updateRate=updateRate;
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this->numFrames=numFrames;
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frames=new u32;
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for(int i=0;i<numFrames;i++){
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bool png=false;
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int length=path[i].length();
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if(path[i].substr(length-4,string::npos)==".png")
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png=true;
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glGenTextures(1,&(frames[i]));
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glBindTexture(GL_TEXTURE_2D,frames[i]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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stbi_set_flip_vertically_on_load(flip);
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data=stbi_load(path[i].c_str(),&width,&height,&numChannels,0);
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glTexImage2D(GL_TEXTURE_2D,0,png?GL_RGBA:GL_RGB,width,height,0,png?GL_RGBA:GL_RGB,GL_UNSIGNED_BYTE,data);
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//glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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}
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}
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Texture::Texture(string paths[6],bool flip){
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this->type=TextureType::TEXTURE_CUBEMAP;
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@@ -138,17 +109,8 @@ namespace vb01{
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glDeleteTextures(1,&texture);
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}
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void Texture::update(){
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if(numFrames>0){
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if(getTime()-lastUpdateTime>updateRate){
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currentFrame=(currentFrame==numFrames-1?0:currentFrame+1);
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lastUpdateTime=getTime();
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}
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}
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}
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void Texture::select(int id){
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glActiveTexture(GL_TEXTURE0+id);
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glBindTexture(type==TEXTURE_2D?GL_TEXTURE_2D:GL_TEXTURE_CUBE_MAP,numFrames==0?texture:frames[currentFrame]);
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glBindTexture(type==TEXTURE_2D?GL_TEXTURE_2D:GL_TEXTURE_CUBE_MAP,texture);
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}
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}
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+1
-1
@@ -35,7 +35,7 @@ float getShadow(int id,int shadowId){
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float closestDepth=texture(light[id].depthMap[shadowId],projCoords.xy).r;
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float currentDepth=projCoords.z;
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float bias=.005;
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return (currentDepth-bias>closestDepth)&&projCoords.z<=1.?.7:0;
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return currentDepth-bias>closestDepth?.7:0;
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}
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void main(){
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@@ -3,7 +3,6 @@
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#include<string>
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#include<ft2build.h>
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#include"util.h"
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#include FT_FREETYPE_H
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namespace vb01{
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@@ -15,19 +14,16 @@ namespace vb01{
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Texture(int,int,bool=true);
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Texture(FT_Face&,char);
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Texture(std::string,bool=false);
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Texture(std::string[],int,s64,bool=false);
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Texture(std::string[6],bool=false);
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void update();
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void select(int=0);
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inline unsigned int* getTexture(){return &texture;}
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inline std::string getPath(){return path;}
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private:
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TextureType type=TextureType::TEXTURE_2D;
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s64 updateRate=0,lastUpdateTime=0;
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u32 texture,*frames;
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int width,height,numChannels,numFrames=0,currentFrame=0;
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unsigned int texture;
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int width,height,numChannels;
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float weight;
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u8 *data;
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unsigned char *data;
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std::string path="",paths[6];
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};
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}
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