mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#include"material.h"
|
|
#include"shader.h"
|
|
|
|
using namespace std;
|
|
|
|
namespace vb01{
|
|
Material::Material(Type type){
|
|
this->type=type;
|
|
|
|
string basePath="/home/dominykas/c++/FSim/",shaderName;
|
|
switch(type){
|
|
case MATERIAL_2D:
|
|
shaderName="texture.";
|
|
break;
|
|
case MATERIAL_PARTICLE:
|
|
shaderName="particle.";
|
|
break;
|
|
case MATERIAL_SKYBOX:
|
|
shaderName="skybox.";
|
|
break;
|
|
case MATERIAL_GUI:
|
|
shaderName="gui.";
|
|
break;
|
|
case MATERIAL_TEXT:
|
|
shaderName="text.";
|
|
break;
|
|
}
|
|
shader=new Shader(basePath+shaderName+"vert",basePath+shaderName+"frag");
|
|
}
|
|
|
|
Material::~Material(){}
|
|
|
|
void Material::update(){
|
|
shader->use();
|
|
if(type==MATERIAL_2D)
|
|
shader->setBool(lightingEnabled,"lightingEnabled");
|
|
shader->setBool(texturingEnabled,"texturingEnabled");
|
|
if(texturingEnabled){
|
|
for(Texture *t : diffuseMapTextures)
|
|
t->select();
|
|
for(Texture *t : normalMapTextures)
|
|
t->select();
|
|
for(Texture *t : specularMapTextures)
|
|
t->select();
|
|
}
|
|
else{
|
|
shader->setVec4(diffuseColor,"diffuseColor");
|
|
}
|
|
}
|
|
}
|