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https://github.com/devZoGok/vb01.git
synced 2026-08-27 03:53:24 +00:00
material animation
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@@ -52,6 +52,35 @@ namespace vb01{
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shader = new Shader(basePath + shaderName + "vert", basePath + shaderName + "frag");
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}
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void Material::animate(float value, KeyframeChannel keyframeChannel){
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switch(keyframeChannel.type){
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case KeyframeChannel::DIFFUSE_COLOR_W:
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diffuseColor.w = value;
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break;
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case KeyframeChannel::DIFFUSE_COLOR_X:
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diffuseColor.x = value;
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break;
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case KeyframeChannel::DIFFUSE_COLOR_Y:
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diffuseColor.y = value;
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break;
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case KeyframeChannel::DIFFUSE_COLOR_Z:
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diffuseColor.z = value;
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break;
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case KeyframeChannel::SPECULAR_COLOR_W:
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specularColor.w = value;
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break;
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case KeyframeChannel::SPECULAR_COLOR_X:
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specularColor.x = value;
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break;
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case KeyframeChannel::SPECULAR_COLOR_Y:
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specularColor.y = value;
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break;
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case KeyframeChannel::SPECULAR_COLOR_Z:
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specularColor.z = value;
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break;
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}
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}
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void Material::update(){
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shader->use();
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shader->setBool(texturingEnabled, "texturingEnabled");
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