|
|
|
@@ -14,15 +14,17 @@ Camera camera.cpp /^ Camera::Camera(){$/;" f class:vb01::Camera
|
|
|
|
|
Camera camera.h /^ class Camera{$/;" c namespace:vb01
|
|
|
|
|
DIRECTIONAL light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
|
|
|
|
|
EBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
|
|
|
|
|
EBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
|
|
|
|
|
ErrorType shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" g class:vb01::Shader
|
|
|
|
|
FAST_BITS stb_image.h /^#define FAST_BITS /;" d
|
|
|
|
|
FRAGMENT shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
|
|
|
|
|
LIGHT_H light.h /^#define LIGHT_H$/;" d
|
|
|
|
|
Light light.cpp /^ Light::Light(){$/;" f class:vb01::Light
|
|
|
|
|
Light light.h /^ class Light{$/;" c namespace:vb01
|
|
|
|
|
MATERIAL_2D material.h /^ enum Type{MATERIAL_2D,MATERIAL_SKYBOX};$/;" e enum:vb01::Material::Type
|
|
|
|
|
MATERIAL_2D material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX};$/;" e enum:vb01::Material::Type
|
|
|
|
|
MATERIAL_H material.h /^#define MATERIAL_H$/;" d
|
|
|
|
|
MATERIAL_SKYBOX material.h /^ enum Type{MATERIAL_2D,MATERIAL_SKYBOX};$/;" e enum:vb01::Material::Type
|
|
|
|
|
MATERIAL_PARTICLE material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX};$/;" e enum:vb01::Material::Type
|
|
|
|
|
MATERIAL_SKYBOX material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX};$/;" e enum:vb01::Material::Type
|
|
|
|
|
MESH_H mesh.h /^#define MESH_H$/;" d
|
|
|
|
|
MODEL_H model.h /^#define MODEL_H$/;" d
|
|
|
|
|
Material material.cpp /^ Material::Material(Type type){$/;" f class:vb01::Material
|
|
|
|
@@ -35,8 +37,13 @@ Model model.h /^ class Model : public Node{$/;" c namespace:vb01
|
|
|
|
|
NODE_H node.h /^#define NODE_H$/;" d
|
|
|
|
|
Node node.cpp /^ Node::Node(Vector3 pos){$/;" f class:vb01::Node
|
|
|
|
|
Node node.h /^ class Node{$/;" c namespace:vb01
|
|
|
|
|
PARTICLE_EMITTER_H particleEmitter.h /^#define PARTICLE_EMITTER_H$/;" d
|
|
|
|
|
PI util.h /^ static const float PI=4*atan(1);$/;" v namespace:vb01 typeref:typename:const float
|
|
|
|
|
POINT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
|
|
|
|
|
PROGRAM shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
|
|
|
|
|
Particle particleEmitter.h /^ struct Particle{$/;" s class:vb01::ParticleEmitter
|
|
|
|
|
ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::ParticleEmitter(int numParticles){$/;" f class:vb01::ParticleEmitter
|
|
|
|
|
ParticleEmitter particleEmitter.h /^ class ParticleEmitter{$/;" c namespace:vb01
|
|
|
|
|
QUAD_H quad.h /^#define QUAD_H$/;" d
|
|
|
|
|
QUATERNION_H quaternion.h /^#define QUATERNION_H$/;" d
|
|
|
|
|
QUAT_I quaternion.cpp /^ const quaternion quaternion::QUAT_I(0,1,0,0);$/;" m class:vb01::quaternion typeref:typename:const quaternion
|
|
|
|
@@ -117,28 +124,43 @@ Texture texture.cpp /^ Texture::Texture(string paths[6]){$/;" f class:vb01::Text
|
|
|
|
|
Texture texture.h /^ class Texture{$/;" c namespace:vb01
|
|
|
|
|
TextureType texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" g class:vb01::Texture
|
|
|
|
|
Type light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" g class:vb01::Light
|
|
|
|
|
Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_SKYBOX};$/;" g class:vb01::Material
|
|
|
|
|
Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX};$/;" g class:vb01::Material
|
|
|
|
|
UTIL_H util.h /^#define UTIL_H$/;" d
|
|
|
|
|
VAO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
|
|
|
|
|
VAO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
|
|
|
|
|
VBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
|
|
|
|
|
VBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
|
|
|
|
|
VECTOR_H vector.h /^#define VECTOR_H$/;" d
|
|
|
|
|
VEC_I vector.cpp /^ const Vector2 Vector2::VEC_I(1,0); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_I vector.cpp /^ const Vector3 Vector3::VEC_I(1,0,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_I vector.cpp /^ const Vector4 Vector4::VEC_I(1,0,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_I vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_I vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_I vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_IJ vector.cpp /^ const Vector2 Vector2::VEC_IJ(1,1); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_IJ vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_IJK vector.cpp /^ const Vector3 Vector3::VEC_IJK(1,1,1); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_IJK vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_IJKL vector.cpp /^ const Vector4 Vector4::VEC_IJKL(1,1,1,1); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_IJKL vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_J vector.cpp /^ const Vector2 Vector2::VEC_J(0,1); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_J vector.cpp /^ const Vector3 Vector3::VEC_J(0,1,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_J vector.cpp /^ const Vector4 Vector4::VEC_J(0,1,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_J vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_J vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_J vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_K vector.cpp /^ const Vector3 Vector3::VEC_K(0,0,1); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_K vector.cpp /^ const Vector4 Vector4::VEC_K(0,0,1,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_K vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_K vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_L vector.cpp /^ const Vector4 Vector4::VEC_L(0,0,0,1); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_L vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_ZERO vector.cpp /^ const Vector2 Vector2::VEC_ZERO(0,0); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_ZERO vector.cpp /^ const Vector3 Vector3::VEC_ZERO(0,0,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_ZERO vector.cpp /^ const Vector4 Vector4::VEC_ZERO(0,0,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VEC_ZERO vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
|
|
|
|
|
VEC_ZERO vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
|
|
|
|
|
VEC_ZERO vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
|
|
|
|
|
VERTEX shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
|
|
|
|
|
Vector2 vector.h /^ Vector2(){};$/;" f struct:vb01::Vector2
|
|
|
|
|
Vector2 vector.h /^ Vector2(float x,float y){$/;" f struct:vb01::Vector2
|
|
|
|
@@ -146,7 +168,14 @@ Vector2 vector.h /^ struct Vector2{$/;" s namespace:vb01
|
|
|
|
|
Vector3 vector.h /^ Vector3(){};$/;" f struct:vb01::Vector3
|
|
|
|
|
Vector3 vector.h /^ Vector3(float x,float y,float z){$/;" f struct:vb01::Vector3
|
|
|
|
|
Vector3 vector.h /^ struct Vector3{$/;" s namespace:vb01
|
|
|
|
|
Vector4 vector.h /^ Vector4(){};$/;" f struct:vb01::Vector4
|
|
|
|
|
Vector4 vector.h /^ Vector4(float x,float y,float z,float w){$/;" f struct:vb01::Vector4
|
|
|
|
|
Vector4 vector.h /^ struct Vector4{$/;" s namespace:vb01
|
|
|
|
|
Vertex mesh.h /^ struct Vertex{$/;" s class:vb01::Mesh
|
|
|
|
|
Vertex particleEmitter.h /^ struct Vertex{$/;" s class:vb01::ParticleEmitter
|
|
|
|
|
WATER_PLANE_H waterPlane.h /^#define WATER_PLANE_H$/;" d
|
|
|
|
|
WaterPlane waterPlane.cpp /^ WaterPlane::WaterPlane(){}$/;" f class:vb01::WaterPlane
|
|
|
|
|
WaterPlane waterPlane.h /^ class WaterPlane{$/;" c namespace:vb01
|
|
|
|
|
YCbCr_to_RGB_kernel stb_image.h /^ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc/;" m struct:__anon84e4e8860808 typeref:typename:void (*)(stbi_uc * out,const stbi_uc * y,const stbi_uc * pcb,const stbi_uc * pcr,int count,int step)
|
|
|
|
|
__anon84e4e8860103 stb_image.h /^{$/;" g
|
|
|
|
|
__anon84e4e8860208 stb_image.h /^{$/;" s
|
|
|
|
@@ -176,6 +205,7 @@ all_a stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e
|
|
|
|
|
app14_color_transform stb_image.h /^ int app14_color_transform; \/\/ Adobe APP14 tag$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
attachChild node.cpp /^ void Node::attachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
|
|
|
|
|
attachMesh node.cpp /^ void Node::attachMesh(Mesh *mesh){$/;" f class:vb01::Node typeref:typename:void
|
|
|
|
|
attachParticleEmitter node.cpp /^ void Node::attachParticleEmitter(ParticleEmitter *emitter){$/;" f class:vb01::Node typeref:typename:void
|
|
|
|
|
attenuationValues light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
|
|
|
|
background stb_image.h /^ stbi_uc *background; \/\/ The current "background" as far as a gif is concerned$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
|
|
|
|
bgindex stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
@@ -197,6 +227,7 @@ coeff stb_image.h /^ short *coeff; \/\/ progressive only$/;" m struct:_
|
|
|
|
|
coeff_h stb_image.h /^ int coeff_w, coeff_h; \/\/ number of 8x8 coefficient blocks$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
coeff_w stb_image.h /^ int coeff_w, coeff_h; \/\/ number of 8x8 coefficient blocks$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
color light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
|
|
|
|
color particleEmitter.h /^ Vector4 color;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector4
|
|
|
|
|
color_table stb_image.h /^ stbi_uc *color_table;$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
|
|
|
|
conj quaternion.h /^ inline vb01::quaternion conj(){return (*this+vb01::quaternion(0,1,0,0)*(*this)*vb01::quaterni/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
|
construct mesh.cpp /^ void Mesh::construct(){$/;" f class:vb01::Mesh typeref:typename:void
|
|
|
|
@@ -235,12 +266,17 @@ depth stb_image.h /^ int depth;$/;" m struct:__anon84e4e8860e08 typeref:typena
|
|
|
|
|
dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
|
|
|
|
|
descendants node.h /^ std::vector<Node*> children,descendants;$/;" m class:vb01::Node typeref:typename:std::vector<Node * >
|
|
|
|
|
diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
|
|
|
|
|
dir particleEmitter.h /^ Vector3 dir;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
|
|
|
|
|
direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
|
|
|
|
|
direction light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
|
|
|
|
direction particleEmitter.h /^ Vector3 direction=Vector3(0,1,0);$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
|
|
|
|
|
dot vector.h /^ float dot(Vector2 v){return x*v.x+y*v.y;}$/;" f struct:vb01::Vector2 typeref:typename:float
|
|
|
|
|
dot vector.h /^ float dot(Vector3 v){return x*v.x+y*v.y+z*v.z;}$/;" f struct:vb01::Vector3 typeref:typename:float
|
|
|
|
|
editShader shader.cpp /^ void Shader::editShader(bool vertexShader, char firstChar, char secondChar, string insertion){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
eflags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
emitters node.h /^ std::vector<ParticleEmitter*> emitters;$/;" m class:vb01::Node typeref:typename:std::vector<ParticleEmitter * >
|
|
|
|
|
endColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
|
|
|
|
|
endSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
|
|
|
|
|
eob_run stb_image.h /^ int eob_run;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
eof stb_image.h /^ int (*eof) (void *user); \/\/ returns nonzero if we are at end o/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user)
|
|
|
|
|
expanded stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc **
|
|
|
|
@@ -264,6 +300,7 @@ getChildren node.h /^ inline std::vector<Node*>& getChildren(){return children
|
|
|
|
|
getDescendants node.h /^ inline std::vector<Node*>& getDescendants(){return descendants;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
|
|
|
|
|
getDirection camera.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
|
|
|
getDirection light.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Light typeref:typename:Vector3
|
|
|
|
|
getDistanceFrom vector.h /^ float getDistanceFrom(Vector3 v){return (v-*this).getLengthSq();}$/;" f struct:vb01::Vector3 typeref:typename:float
|
|
|
|
|
getFarPlane camera.h /^ inline float getFarPlane(){return farPlane;}$/;" f class:vb01::Camera typeref:typename:float
|
|
|
|
|
getFov camera.h /^ inline float getFov(){return fov;}$/;" f class:vb01::Camera typeref:typename:float
|
|
|
|
|
getHeight root.h /^ inline int getHeight(){return height;}$/;" f class:vb01::Root typeref:typename:int
|
|
|
|
@@ -290,6 +327,7 @@ getPosition node.h /^ inline Vector3 getPosition(){return pos;}$/;" f class:vb
|
|
|
|
|
getRootNode root.h /^ inline Node* getRootNode(){return rootNode;}$/;" f class:vb01::Root typeref:typename:Node *
|
|
|
|
|
getShader material.h /^ inline Shader* getShader(){return shader;}$/;" f class:vb01::Material typeref:typename:Shader *
|
|
|
|
|
getSingleton root.cpp /^ Root* Root::getSingleton(){return root;}$/;" f class:vb01::Root typeref:typename:Root *
|
|
|
|
|
getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch()\/std::chron/;" f namespace:vb01 typeref:typename:s64
|
|
|
|
|
getUp camera.h /^ inline Vector3 getUp(){return up;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
|
|
|
getWidth root.h /^ inline int getWidth(){return width;}$/;" f class:vb01::Root typeref:typename:int
|
|
|
|
|
h stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
@@ -299,6 +337,7 @@ ha stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e88
|
|
|
|
|
hd stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
height root.h /^ int width,height;$/;" m class:vb01::Root typeref:typename:int
|
|
|
|
|
height texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
|
|
|
|
|
highLife particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
|
|
|
|
|
history stb_image.h /^ stbi_uc *history; $/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
|
|
|
|
hs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
|
|
|
hsz stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
|
|
|
|
@@ -325,6 +364,7 @@ img_x stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e886030
|
|
|
|
|
img_y stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi__uint32
|
|
|
|
|
indices mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
|
|
|
|
|
innerAngle light.h /^ float innerAngle=.707,outerAngle=.714;$/;" m class:vb01::Light typeref:typename:float
|
|
|
|
|
instanceVBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
|
|
|
|
|
io stb_image.h /^ stbi_io_callbacks io;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_io_callbacks
|
|
|
|
|
io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e8860308 typeref:typename:void *
|
|
|
|
|
isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
|
|
|
|
@@ -341,12 +381,15 @@ linebuf stb_image.h /^ stbi_uc *linebuf;$/;" m struct:__anon84e4e8860808::_
|
|
|
|
|
loadShaders shader.cpp /^ void Shader::loadShaders(){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
load_jpeg_image stb_image.h /^static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)$/;" f typeref:typename:stbi_uc *
|
|
|
|
|
lookAt camera.cpp /^ void Camera::lookAt(Vector3 direction, Vector3 up){$/;" f class:vb01::Camera typeref:typename:void
|
|
|
|
|
lowLife particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
|
|
|
|
|
lpal stb_image.h /^ stbi_uc lpal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
|
|
|
|
|
ma stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
|
|
|
|
main main.cpp /^int main(){$/;" f typeref:typename:int
|
|
|
|
|
marker stb_image.h /^ unsigned char marker; \/\/ marker seen while filling entropy buffer$/;" m struct:__anon84e4e8860808 typeref:typename:unsigned char
|
|
|
|
|
mat particleEmitter.h /^ glm::mat4 mat;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:glm::mat4
|
|
|
|
|
material mesh.h /^ Material *material=nullptr;$/;" m class:vb01::Mesh typeref:typename:Material *
|
|
|
|
|
material model.h /^ Material* material;$/;" m class:vb01::Model typeref:typename:Material *
|
|
|
|
|
material particleEmitter.h /^ Material *material=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Material *
|
|
|
|
|
max_x stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
max_y stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
maxcode stb_image.h /^ int maxcode[17];$/;" m struct:__anon84e4e8860b08 typeref:typename:int[17]
|
|
|
|
@@ -361,6 +404,7 @@ name mesh.h /^ std::string name="";$/;" m class:vb01::Mesh typeref:typename:st
|
|
|
|
|
nearPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
|
|
|
|
|
node light.h /^ Node *node=nullptr;$/;" m class:vb01::Light typeref:typename:Node *
|
|
|
|
|
node mesh.h /^ Node *node=nullptr;$/;" m class:vb01::Mesh typeref:typename:Node *
|
|
|
|
|
node particleEmitter.h /^ Node *node=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Node *
|
|
|
|
|
nomore stb_image.h /^ int nomore; \/\/ flag if we saw a marker so must stop$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
norm mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
|
|
|
|
|
norm quaternion.h /^ inline vb01::quaternion norm(){return *this\/getLength();}$/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
@@ -368,6 +412,7 @@ norm vector.h /^ Vector2 norm(){return *this\/getLength();}$/;" f struct:vb01::
|
|
|
|
|
norm vector.h /^ Vector3 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
|
|
|
|
|
numChannels texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
|
|
|
|
|
numParticles particleEmitter.h /^ int numParticles;$/;" m class:vb01::ParticleEmitter typeref:typename:int
|
|
|
|
|
numTris mesh.h /^ int numTris;$/;" m class:vb01::Mesh typeref:typename:int
|
|
|
|
|
num_bits stb_image.h /^ int num_bits;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
|
|
|
|
|
num_channels stb_image.h /^ int num_channels;$/;" m struct:__anon84e4e8860508 typeref:typename:int
|
|
|
|
@@ -376,16 +421,25 @@ operator * quaternion.h /^ inline vb01::quaternion operator* (vb01::quaternion
|
|
|
|
|
operator * quaternion.h /^ template<typename T> inline vb01::quaternion operator*(T s){return quaternion(w*s,x*s,y*s,z*s/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
|
operator * vector.h /^ template<typename T>Vector2 operator*(T s){return Vector2(x*s,y*s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator * vector.h /^ template<typename T>Vector3 operator*(T s){return Vector3(x*s,y*s,z*s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator * vector.h /^ template<typename T>Vector4 operator*(T s){return Vector4(x*s,y*s,z*s,w*s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
operator + quaternion.h /^ inline vb01::quaternion operator+(quaternion q){return quaternion(w+q.w,x+q.x,y+q.y,z+q.z);}$/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
|
operator + vector.h /^ Vector2 operator+(const Vector2 &v){return Vector2(x+v.x,y+v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator + vector.h /^ Vector3 operator+(const Vector3 &v){return Vector3(x+v.x,y+v.y,z+v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator + vector.h /^ Vector4 operator+(const Vector4 &v){return Vector4(x+v.x,y+v.y,z+v.z,w+v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
operator + vector.h /^ template<typename T>Vector2 operator+(T s){return Vector2(x+s,y+s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator + vector.h /^ template<typename T>Vector3 operator+(T s){return Vector3(x+s,y+s,z+s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator + vector.h /^ template<typename T>Vector4 operator+(T s){return Vector4(x+s,y+s,z+s,w+s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
operator - quaternion.h /^ inline vb01::quaternion operator-(quaternion q){return quaternion(w-q.w,x-q.x,y-q.y,z-q.z);}$/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
|
operator - vector.h /^ Vector3 operator-(const Vector3 &v){return *this;}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator - vector.h /^ Vector2 operator-(const Vector2 &v){return Vector2(x-v.x,y-v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator - vector.h /^ Vector3 operator-(const Vector3 &v){return Vector3(x-v.x,y-v.y,z-v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator - vector.h /^ Vector4 operator-(const Vector4 &v){return Vector4(x-v.x,y-v.y,z-v.z,w-v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
operator - vector.h /^ template<typename T>Vector2 operator-(T s){return Vector2(x-s,y-s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator - vector.h /^ template<typename T>Vector3 operator-(T s){return Vector3(x-s,y-s,z-s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator - vector.h /^ template<typename T>Vector4 operator-(T s){return Vector4(x-s,y-s,z-s,w-s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
operator / quaternion.h /^ inline vb01::quaternion operator\/ (float f){return quaternion(w\/f,x\/f,y\/f,z\/f);}$/;" f class:vb01::quaternion typeref:typename:vb01::quaternion
|
|
|
|
|
operator / vector.h /^ template<typename T>Vector2 operator\/(T s){return Vector2(x\/s,y\/s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
|
|
|
operator / vector.h /^ template<typename T>Vector3 operator\/(T s){return Vector3(x\/s,y\/s,z\/s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
|
|
|
operator / vector.h /^ template<typename T>Vector4 operator\/(T s){return Vector4(x\/s,y\/s,z\/s,w\/s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
|
|
|
order stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int[4]
|
|
|
|
|
out stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc ***
|
|
|
|
|
out stb_image.h /^ stbi_uc *out; \/\/ output buffer (always 4 components)$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
|
|
|
@@ -393,9 +447,11 @@ outerAngle light.h /^ float innerAngle=.707,outerAngle=.714;$/;" m class:vb01:
|
|
|
|
|
pal stb_image.h /^ stbi_uc pal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
|
|
|
|
|
parent node.h /^ Node *parent=nullptr;$/;" m class:vb01::Node typeref:typename:Node *
|
|
|
|
|
parse stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
particles particleEmitter.h /^ Particle *particles;$/;" m class:vb01::ParticleEmitter typeref:typename:Particle *
|
|
|
|
|
pos light.h /^ Vector3 pos,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
|
|
|
|
pos mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
|
|
|
|
|
pos node.h /^ Vector3 pos;$/;" m class:vb01::Node typeref:typename:Vector3
|
|
|
|
|
pos particleEmitter.h /^ Vector3 pos;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector3
|
|
|
|
|
position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
|
|
|
|
|
prefix stb_image.h /^ stbi__int16 prefix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi__int16
|
|
|
|
|
processMesh model.cpp /^ void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
|
|
|
|
@@ -420,6 +476,10 @@ rootNode root.h /^ Node *rootNode;$/;" m class:vb01::Root typeref:typename:Nod
|
|
|
|
|
running root.h /^ bool running=false;$/;" m class:vb01::Root typeref:typename:bool
|
|
|
|
|
s stb_image.h /^ stbi__context *s;$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__context *
|
|
|
|
|
s stb_image.h /^ stbi__context *s;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi__context *
|
|
|
|
|
s16 util.h /^ typedef short s16;$/;" t namespace:vb01 typeref:typename:short
|
|
|
|
|
s32 util.h /^ typedef int s32;$/;" t namespace:vb01 typeref:typename:int
|
|
|
|
|
s64 util.h /^ typedef long long s64;$/;" t namespace:vb01 typeref:typename:long long
|
|
|
|
|
s8 util.h /^ typedef char s8;$/;" t namespace:vb01 typeref:typename:char
|
|
|
|
|
scan_n stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
select texture.cpp /^ void Texture::select(){$/;" f class:vb01::Texture typeref:typename:void
|
|
|
|
|
setAttenuationValues light.h /^ inline void setAttenuationValues(float a, float b, float c){$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
@@ -433,14 +493,19 @@ setLightingEnabled material.h /^ inline void setLightingEnabled(bool lighting)
|
|
|
|
|
setMat4 shader.cpp /^ void Shader::setMat4(mat4 mat, string var){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
setMaterial mesh.h /^ void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::Mesh typeref:typename:void
|
|
|
|
|
setMaterial model.cpp /^ void Model::setMaterial(Material *mat){$/;" f class:vb01::Model typeref:typename:void
|
|
|
|
|
setMaterial particleEmitter.h /^ inline void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
|
|
|
setNode light.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
|
setNode mesh.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Mesh typeref:typename:void
|
|
|
|
|
setNode particleEmitter.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
|
|
|
setOuterAngle light.h /^ inline void setOuterAngle(float outerAngle){this->outerAngle=outerAngle;}$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
|
setPosition camera.h /^ void setPosition(Vector3 position){this->position=position;}$/;" f class:vb01::Camera typeref:typename:void
|
|
|
|
|
setPosition light.h /^ inline void setPosition(Vector3 pos){this->pos=pos;}$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
|
setType light.h /^ inline void setType(Type t){this->type=t;}$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
|
setVec3 shader.cpp /^ void Shader::setVec3(vec3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
setVec2 shader.cpp /^ void Shader::setVec2(Vector2 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
setVec3 shader.cpp /^ void Shader::setVec3(Vector3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
setVec4 shader.cpp /^ void Shader::setVec4(Vector4 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
shader material.h /^ Shader *shader=nullptr;$/;" m class:vb01::Material typeref:typename:Shader *
|
|
|
|
|
size particleEmitter.h /^ Vector2 size;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector2
|
|
|
|
|
size stb_image.h /^ stbi_uc size[257];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[257]
|
|
|
|
|
size stb_image.h /^ stbi_uc size[288];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi_uc[288]
|
|
|
|
|
size stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
|
|
|
|
@@ -449,7 +514,10 @@ skybox root.h /^ Box *skybox=nullptr;$/;" m class:vb01::Root typeref:typename:
|
|
|
|
|
spec_end stb_image.h /^ int spec_end;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
spec_start stb_image.h /^ int spec_start;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
specularMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
|
|
|
|
|
spread particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
|
|
|
|
|
start root.cpp /^ void Root::start(int width,int height){$/;" f class:vb01::Root typeref:typename:void
|
|
|
|
|
startColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
|
|
|
|
|
startSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
|
|
|
|
|
start_x stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
start_y stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
stbi__DNL stb_image.h /^#define stbi__DNL(/;" d
|
|
|
|
@@ -724,7 +792,10 @@ succ_high stb_image.h /^ int succ_high;$/;" m struct:__anon84e4e886
|
|
|
|
|
succ_low stb_image.h /^ int succ_low;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
suffix stb_image.h /^ stbi_uc suffix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi_uc
|
|
|
|
|
texCoords mesh.h /^ Vector2 texCoords; $/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector2
|
|
|
|
|
texCoords particleEmitter.h /^ Vector2 texCoords;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector2
|
|
|
|
|
texture texture.h /^ unsigned int texture;$/;" m class:vb01::Texture typeref:typename:unsigned int
|
|
|
|
|
time particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
|
|
|
|
|
timeToLive particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
|
|
|
|
|
todo stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
|
|
|
tq stb_image.h /^ int tq;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
transparent stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
@@ -733,6 +804,10 @@ type material.h /^ Type type;$/;" m class:vb01::Material typeref:typename:Type
|
|
|
|
|
type stb_image.h /^ stbi__uint32 type;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
|
|
|
|
|
type stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
|
|
|
|
|
type texture.h /^ TextureType type;$/;" m class:vb01::Texture typeref:typename:TextureType
|
|
|
|
|
u16 util.h /^ typedef unsigned short u16;$/;" t namespace:vb01 typeref:typename:unsigned short
|
|
|
|
|
u32 util.h /^ typedef unsigned int u32;$/;" t namespace:vb01 typeref:typename:unsigned int
|
|
|
|
|
u64 util.h /^ typedef unsigned long long u64;$/;" t namespace:vb01 typeref:typename:unsigned long long
|
|
|
|
|
u8 util.h /^ typedef unsigned char u8;$/;" t namespace:vb01 typeref:typename:unsigned char
|
|
|
|
|
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
|
|
|
|
|
update camera.cpp /^ void Camera::update(){$/;" f class:vb01::Camera typeref:typename:void
|
|
|
|
|
update light.cpp /^ void Light::update(){$/;" f class:vb01::Light typeref:typename:void
|
|
|
|
@@ -740,6 +815,7 @@ update material.cpp /^ void Material::update(){$/;" f class:vb01::Material typer
|
|
|
|
|
update mesh.cpp /^ void Mesh::update(){$/;" f class:vb01::Mesh typeref:typename:void
|
|
|
|
|
update model.cpp /^ void Model::update(){$/;" f class:vb01::Model typeref:typename:void
|
|
|
|
|
update node.cpp /^ void Node::update(){$/;" f class:vb01::Node typeref:typename:void
|
|
|
|
|
update particleEmitter.cpp /^ void ParticleEmitter::update(){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
|
|
|
update root.cpp /^ void Root::update(){$/;" f class:vb01::Root typeref:typename:void
|
|
|
|
|
use shader.cpp /^ void Shader::use(){glUseProgram(id);}$/;" f class:vb01::Shader typeref:typename:void
|
|
|
|
|
v stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
@@ -761,6 +837,8 @@ vb01 model.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 model.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 node.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 node.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 particleEmitter.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 particleEmitter.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 quad.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 quad.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 quaternion.cpp /^namespace vb01{$/;" n file:
|
|
|
|
@@ -771,12 +849,17 @@ vb01 shader.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 shader.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 texture.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 texture.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 util.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 util.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 vector.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 vector.h /^namespace vb01{$/;" n
|
|
|
|
|
vb01 waterPlane.cpp /^namespace vb01{$/;" n file:
|
|
|
|
|
vb01 waterPlane.h /^namespace vb01{$/;" n
|
|
|
|
|
vertices mesh.h /^ Vertex *vertices;$/;" m class:vb01::Mesh typeref:typename:Vertex *
|
|
|
|
|
vs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
|
|
|
w quaternion.h /^ float w,x,y,z;$/;" m class:vb01::quaternion typeref:typename:float
|
|
|
|
|
w stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
|
|
|
w vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
|
|
|
w2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
w_lores stb_image.h /^ int w_lores; \/\/ horizontal pixels pre-expansion$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
|
|
|
weight texture.h /^ float weight;$/;" m class:vb01::Texture typeref:typename:float
|
|
|
|
@@ -785,15 +868,18 @@ width texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typ
|
|
|
|
|
window root.h /^ GLFWwindow *window;$/;" m class:vb01::Root typeref:typename:GLFWwindow *
|
|
|
|
|
x quaternion.h /^ float w,x,y,z;$/;" m class:vb01::quaternion typeref:typename:float
|
|
|
|
|
x stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
x vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
|
|
|
x vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
|
|
|
x vector.h /^ float x,y;$/;" m struct:vb01::Vector2 typeref:typename:float
|
|
|
|
|
y quaternion.h /^ float w,x,y,z;$/;" m class:vb01::quaternion typeref:typename:float
|
|
|
|
|
y stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
|
|
|
y vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
|
|
|
y vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
|
|
|
y vector.h /^ float x,y;$/;" m struct:vb01::Vector2 typeref:typename:float
|
|
|
|
|
ypos stb_image.h /^ int ypos; \/\/ which pre-expansion row we're on$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
|
|
|
ystep stb_image.h /^ int ystep; \/\/ how far through vertical expansion we are$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
|
|
|
z quaternion.h /^ float w,x,y,z;$/;" m class:vb01::quaternion typeref:typename:float
|
|
|
|
|
z vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
|
|
|
z vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
|
|
|
z_distance stb_image.h /^ stbi__zhuffman z_length, z_distance;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi__zhuffman
|
|
|
|
|
z_expandable stb_image.h /^ int z_expandable;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
|
|
|
|
@@ -809,3 +895,4 @@ zout_start stb_image.h /^ char *zout_start;$/;" m struct:__anon84e4e8860c08 ty
|
|
|
|
|
~Mesh mesh.cpp /^ Mesh::~Mesh(){}$/;" f class:vb01::Mesh
|
|
|
|
|
~Model model.cpp /^ Model::~Model(){}$/;" f class:vb01::Model
|
|
|
|
|
~Node node.cpp /^ Node::~Node(){}$/;" f class:vb01::Node
|
|
|
|
|
~ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::~ParticleEmitter(){}$/;" f class:vb01::ParticleEmitter
|
|
|
|
|