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animated textures
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+3
-3
@@ -50,11 +50,11 @@ namespace vb01{
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}
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if(texturingEnabled){
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for(Texture *t : diffuseMapTextures)
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t->select();
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t->update();
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for(Texture *t : normalMapTextures)
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t->select();
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t->update();
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for(Texture *t : specularMapTextures)
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t->select();
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t->update();
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}
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else {
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shader->setVec4(diffuseColor,"diffuseColor");
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