devZoGok
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b384c42465
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removed unneeded code
increased camera far plane
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2026-06-16 20:30:24 +03:00 |
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devZoGok
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63204751a1
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refactoring
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2026-05-13 19:05:01 +03:00 |
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devZoGok
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a2f2367381
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placing minimap icons within the minimap frame
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2026-05-13 18:59:32 +03:00 |
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devZoGok
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adc5f329f0
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bugfix unpausing crashes
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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9a2db1d0ba
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adding choosable and civilian players separately
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2025-07-06 15:05:28 +03:00 |
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devZoGok
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dd3f1d3be2
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updating the minimap after loading the map
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2025-06-22 16:13:08 +03:00 |
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devZoGok
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eebab2b78b
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fixed crash upon unpause bug
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2025-06-22 15:06:55 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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66356b5a79
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loading the map after loading the assets
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2025-03-28 20:24:24 +02:00 |
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devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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c18666fde2
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CPU player AI that occupies spawn points
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2025-03-12 20:13:26 +02:00 |
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devZoGok
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31aa7c44a6
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only adding as many players as were selected for the match
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2025-03-08 12:08:36 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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ab06ead0d5
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corrected minimap coordinate placement
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2024-09-26 19:42:22 +03:00 |
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devZoGok
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ceac0bfc8a
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moved main minimap functionality to dedicated Minimap class
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2024-09-23 20:49:58 +03:00 |
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devZoGok
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acd2450e56
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using lookAt arguments with perpendicular view and up vectors
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2024-07-20 18:24:28 +03:00 |
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devZoGok
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fc6751db01
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integrated zooming the camera in and out
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2024-06-29 11:50:08 +03:00 |
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devZoGok
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2dcc1973ae
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using 3D positions for GUI elements
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2024-05-18 11:47:56 +03:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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90ebaf467f
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corrected reseting of Lua scripts after toggling game pause state
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2023-12-09 12:26:13 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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92168151ce
|
refactored console
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2023-09-30 16:12:29 +03:00 |
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devZoGok
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d43a40221b
|
keeping unit buttons when pausing the game
removing unit buttons when deselecting units
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2023-09-24 10:42:28 +03:00 |
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devZoGok
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8216c781c2
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updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
|
updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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5f1eebbb3a
|
code cleanup
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2023-07-02 11:55:09 +03:00 |
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devZoGok
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69825df572
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reimplemented certain paused game state buttons using the new GUI subsystem
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2023-07-02 11:31:06 +03:00 |
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devZoGok
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e4a937683f
|
commented out code
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2023-06-25 10:34:31 +03:00 |
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devZoGok
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6a96bafdb7
|
implemented unit factory
improved map loading
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2023-01-13 19:52:00 +02:00 |
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devZoGok
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eeefa41f41
|
factored out unit frame handling
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2023-01-03 15:54:26 +02:00 |
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devZoGok
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dd1643eafa
|
player updating moved to the Map class
removed unused methods
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2023-01-03 09:49:28 +02:00 |
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devZoGok
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6644474e7e
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using recursive asset loading
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2023-01-02 15:29:35 +02:00 |
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devZoGok
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87503c7b48
|
runnable player script from Player class
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2022-12-04 11:37:44 +02:00 |
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devZoGok
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139641be1f
|
order issuing and unit selection included in Player
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2022-12-04 11:00:35 +02:00 |
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devZoGok
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16b4886ebf
|
main scripts are loaded once
|
2022-12-03 18:27:17 +02:00 |
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devZoGok
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919d6155e5
|
minor refactoring
|
2022-12-03 17:17:11 +02:00 |
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devZoGok
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32d292e268
|
placeable frames of structures to be built
|
2022-11-12 16:36:09 +02:00 |
|
devZoGok
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474dae85f6
|
new mappings
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2022-11-12 12:02:20 +02:00 |
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devZoGok
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88e3c635d9
|
unit stats can be updated from Lua scripts
|
2022-11-05 13:39:00 +02:00 |
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devZoGok
|
8c80aedb20
|
removed UnitDataManager class
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2022-10-31 11:03:19 +02:00 |
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devZoGok
|
7c5b2c455b
|
refactored Unit class
removed unused unit classes and files
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2022-10-31 09:34:31 +02:00 |
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devZoGok
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1b9d976624
|
refactored GuiAppState
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2022-10-30 17:05:53 +02:00 |
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devZoGok
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b48f915352
|
refactored InGameAppState and its button classes
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2022-10-30 13:09:00 +02:00 |
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devZoGok
|
e33919160f
|
Units move using the new pathfinding system
Minor refactoring
|
2022-08-27 19:22:13 +03:00 |
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devZoGok
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5d4803b083
|
Water body and general refactoring
Begining of pathfinding implementation
|
2022-08-27 11:42:02 +03:00 |
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devZoGok
|
2744f2ef15
|
Refactored Unit data assignments
|
2022-08-20 12:38:54 +03:00 |
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