updated sol state invocations

This commit is contained in:
devZoGok
2023-09-03 09:05:06 +03:00
parent 799cada346
commit 8216c781c2
14 changed files with 43 additions and 22 deletions
+1 -2
View File
@@ -8,7 +8,6 @@
#include <assetManager.h>
#include <stateManager.h>
#include <solUtil.h>
#include "defConfigs.h"
#include "inGameAppState.h"
@@ -119,7 +118,7 @@ namespace battleship{
isMainMenuActive = false;
gm->getStateManager()->attachAppState(activeState);
AssetManager::getSingleton()->load(gm->getPath() + (string)SOL_LUA_STATE["modelPrefix"], true);
AssetManager::getSingleton()->load(gm->getPath() + (string)generateView()["modelPrefix"], true);
guiManager->readLuaScreenScript("inGame.lua");