minor refactoring

This commit is contained in:
devZoGok
2022-12-03 17:17:11 +02:00
parent 5ddf643cf9
commit 919d6155e5
2 changed files with 6 additions and 279 deletions
+6 -1
View File
@@ -263,7 +263,12 @@ namespace battleship{
void InGameAppState::loadModels(){
LuaManager *lm = LuaManager::getSingleton();
string pathBase = GameManager::getSingleton()->getPath() + "Scripts/";
lm->buildScript(vector<string>{pathBase + "defPaths.lua", pathBase + "unitData.lua"});
lm->buildScript(vector<string>{
pathBase + "defPaths.lua",
pathBase + "unitData.lua",
pathBase + "vehicleData.lua",
pathBase + "structureData.lua"
});
int numUnits = lm->getInt("numUnits");
modelPaths.clear();