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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
corrected minimap coordinate placement
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+1
-1
@@ -80,7 +80,7 @@ namespace battleship{
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Camera *cam = Root::getSingleton()->getCamera();
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cam->setPosition(Map::getSingleton()->getSpawnPoint(playerId - 1) + Vector3(1, 1, 1) * configData::CAMERA_DISTANCE);
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cam->lookAt(Vector3(0, -1, 1).norm(), Vector3(0, 1, 1).norm());
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cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
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mainPlayer = Game::getSingleton()->getPlayer(playerId);
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@@ -123,8 +123,8 @@ namespace battleship{
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for(u8 *p = asset->image; p != asset->image + size; p += numChannels, pxId += numChannels, numIter++){
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Vector2 coords = Vector2(
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-(numIter % asset->width - .5 * asset->width),
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numIter / asset->width - .5 * asset->height
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numIter % asset->width - .5 * asset->width,
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-(numIter / asset->width - .5 * asset->height)
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);
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float losFactor = .6, pxCol[3]{
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losFactor * oldImageData[pxId + 0],
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+2
-2
@@ -20,8 +20,8 @@ namespace battleship{
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void MinimapButton::onClick(){
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Vector2 clickPos = getCursorPos();
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float posXRatio = 1. - (clickPos.x - pos.x) / size.x;
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float posYRatio = 1. - (clickPos.y - pos.y) / size.y;
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float posXRatio = (clickPos.x - pos.x) / size.x;
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float posYRatio = (clickPos.y - pos.y) / size.y;
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Camera *cam = Root::getSingleton()->getCamera();
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Vector3 mapSize = Map::getSingleton()->getMapSize();
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