removed unneeded code

increased camera far plane
This commit is contained in:
devZoGok
2026-06-16 20:30:24 +03:00
parent 72fa0a4325
commit b384c42465
2 changed files with 2 additions and 11 deletions
+1 -11
View File
@@ -141,18 +141,8 @@ namespace battleship{
void ActiveGameState::onDettached() {
AbstractAppState::onDettached();
isSelectionBox = false;
shiftPressed = false;
controlPressed = false;
selectMouseClicked = false;
orderMouseClicked = false;
buildableStructSelected = false;
selectingPatrolPoints = false;
selectingDestOrient = false;
forceCursorState = false;
orderPossible = false;
tradingScreen = false;
offerScreen = false;
tradingScreen = false;
}
void ActiveGameState::updateCursor(){
+1
View File
@@ -67,6 +67,7 @@ namespace battleship{
Camera *cam = Root::getSingleton()->getCamera();
cam->setPosition(Map::getSingleton()->getSpawnPoint(playerId) + Vector3(1, 1, 1) * configData::CAMERA_DISTANCE);
cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
cam->setFarPlane(1000);
GameManager *gm = GameManager::getSingleton();
StateManager *stateManager = gm->getStateManager();