mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
removed unneeded code
increased camera far plane
This commit is contained in:
+1
-11
@@ -141,18 +141,8 @@ namespace battleship{
|
||||
void ActiveGameState::onDettached() {
|
||||
AbstractAppState::onDettached();
|
||||
|
||||
isSelectionBox = false;
|
||||
shiftPressed = false;
|
||||
controlPressed = false;
|
||||
selectMouseClicked = false;
|
||||
orderMouseClicked = false;
|
||||
buildableStructSelected = false;
|
||||
selectingPatrolPoints = false;
|
||||
selectingDestOrient = false;
|
||||
forceCursorState = false;
|
||||
orderPossible = false;
|
||||
tradingScreen = false;
|
||||
offerScreen = false;
|
||||
tradingScreen = false;
|
||||
}
|
||||
|
||||
void ActiveGameState::updateCursor(){
|
||||
|
||||
@@ -67,6 +67,7 @@ namespace battleship{
|
||||
Camera *cam = Root::getSingleton()->getCamera();
|
||||
cam->setPosition(Map::getSingleton()->getSpawnPoint(playerId) + Vector3(1, 1, 1) * configData::CAMERA_DISTANCE);
|
||||
cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
|
||||
cam->setFarPlane(1000);
|
||||
|
||||
GameManager *gm = GameManager::getSingleton();
|
||||
StateManager *stateManager = gm->getStateManager();
|
||||
|
||||
Reference in New Issue
Block a user