From b384c424656889334e9ccc655ef2832e138490ac Mon Sep 17 00:00:00 2001 From: devZoGok Date: Tue, 16 Jun 2026 20:30:24 +0300 Subject: [PATCH] removed unneeded code increased camera far plane --- activeGameState.cpp | 12 +----------- inGameAppState.cpp | 1 + 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/activeGameState.cpp b/activeGameState.cpp index 55c6b9d..db11820 100755 --- a/activeGameState.cpp +++ b/activeGameState.cpp @@ -141,18 +141,8 @@ namespace battleship{ void ActiveGameState::onDettached() { AbstractAppState::onDettached(); - isSelectionBox = false; - shiftPressed = false; - controlPressed = false; - selectMouseClicked = false; - orderMouseClicked = false; - buildableStructSelected = false; - selectingPatrolPoints = false; - selectingDestOrient = false; - forceCursorState = false; - orderPossible = false; - tradingScreen = false; offerScreen = false; + tradingScreen = false; } void ActiveGameState::updateCursor(){ diff --git a/inGameAppState.cpp b/inGameAppState.cpp index d627284..3212658 100755 --- a/inGameAppState.cpp +++ b/inGameAppState.cpp @@ -67,6 +67,7 @@ namespace battleship{ Camera *cam = Root::getSingleton()->getCamera(); cam->setPosition(Map::getSingleton()->getSpawnPoint(playerId) + Vector3(1, 1, 1) * configData::CAMERA_DISTANCE); cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm()); + cam->setFarPlane(1000); GameManager *gm = GameManager::getSingleton(); StateManager *stateManager = gm->getStateManager();