Water body and general refactoring

Begining of pathfinding implementation
This commit is contained in:
devZoGok
2022-08-27 11:42:02 +03:00
parent 2744f2ef15
commit 5d4803b083
10 changed files with 60 additions and 28 deletions
+3 -3
View File
@@ -220,16 +220,16 @@ namespace battleship{
guiState = ((GuiAppState*)stateManager->getAppStateByType((int)AppStateType::GUI_STATE));
activeState = new ActiveGameState(guiState, players, playerId);
stateManager->attachAppState(activeState);
AssetManager *assetManager = AssetManager::getSingleton();
assetManager->load(DEFAULT_TEXTURE);
UnitDataManager *unitDataManager = UnitDataManager::getSingleton();
int numUnits = unitDataManager->getNumUnits();
string *basePaths = unitDataManager->getBasePath();
string *meshPaths = unitDataManager->getMeshPath();
/*
for(int i = 0; i < numUnits; ++i)
AssetManager::getSingleton()->load(basePaths[i] + meshPaths[i]);
*/
assetManager->load(basePaths[i] + meshPaths[i]);
}
void InGameAppState::onDettached() {