new mappings

This commit is contained in:
devZoGok
2022-11-12 12:02:20 +02:00
parent 5a91333ebd
commit 474dae85f6
8 changed files with 32 additions and 21 deletions
+2
View File
@@ -33,6 +33,8 @@ mappings = {
{bind = 29, trigger = 55, action = true, bindType = 0, inOptions = true},
{bind = 30, trigger = 56, action = true, bindType = 0, inOptions = true},
{bind = 31, trigger = 57, action = true, bindType = 0, inOptions = true},
{bind = 32, trigger = 66, action = true, bindType = 0, inOptions = true},
{bind = 32, trigger = 256, action = true, bindType = 0, inOptions = true},
}
graphics = {
resolution = {x = 1366, y = 768}
+1 -5
View File
@@ -23,11 +23,7 @@ unitType = {
}
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
speed = {.025, .025, .05, .05, .1, .1, .1, .1, .1, .1, .15}
destinationOffset = {.75, .75, 1, 1, .1, .1, .1, .1, .1, .5, .5}
anglePrecision = {.1, .1, .1, .1, .1, .1, .1, .1, .1, 3, 3}
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
maxTurnAngle = {.1, .1, .5, .5, 1, 1, .5, .5, 1, 2, 2}
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25}
unitCornerPoints = {
@@ -255,7 +251,7 @@ unitCuboidDimensions = {
}
};
unitAxisLength = {8, 8,6,6,5, 5,8, 8, 7,2,2}
unitAxisLength = {8, 8, 6, 6, 5, 5, 8, 8, 7, 2, 2}
lineOfSight = {5, 8, 4, 4, 3, 3, 6, 6, 3, 3, 8}
name = {
"Battleship", "Battleship",
-3
View File
@@ -22,13 +22,10 @@ unitType = {
UnitType.AIR, UnitType.AIR
}
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
speed = {.025, .025, .05, .05, .1, .1, .1, .1, .1, .1, .15}
destinationOffset = {.75, .75, 1, 1, .1, .1, .1, .1, .1, .5, .5}
anglePrecision = {.1, .1, .1, .1, .1, .1, .1, .1, .1, 3, 3}
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
maxTurnAngle = {.1, .1, .5, .5, 1, 1, .5, .5, 1, 2, 2}
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25}
unitCornerPoints = {
{
+10 -2
View File
@@ -221,12 +221,13 @@ namespace battleship{
color = Vector3::VEC_J;
break;
case Order::TYPE::ATTACK:
case Order::TYPE::LAUNCH:
color = Vector3::VEC_I;
break;
case Order::TYPE::PATROL:
color = Vector3::VEC_K;
break;
case Order::TYPE::LAUNCH:
case Order::TYPE::BUILD:
color = Vector3(1, 1, 0);
break;
}
@@ -345,7 +346,8 @@ namespace battleship{
}
break;
case Bind::LOOK_AROUND:
lookingAround = isPressed;
if(!placingStructure)
lookingAround = isPressed;
break;
case Bind::HALT:
for (Unit *u : selectedUnits)
@@ -401,6 +403,12 @@ namespace battleship{
}
break;
case Bind::SELECT_STRUCTURE:
placingStructure = true;
break;
case Bind::DESELECT_STRUCTURE:
placingStructure = false;
break;
}
}
+2 -1
View File
@@ -20,6 +20,7 @@ namespace battleship{
void update();
void onAction(int, bool);
void onAnalog(int, float);
inline bool isPlacingStructure(){return placingStructure;}
inline void setSelectingLaunchPoint(bool s){this->selectingGuidedMissileTarget=s;}
inline Player* getPlayer(){return mainPlayer;}
inline std::vector<Unit*>& getSelectedUnits(){return selectedUnits;}
@@ -47,7 +48,7 @@ namespace battleship{
std::vector<vb01::Node*> unitLightNodes;
std::vector<Unit*> unitGroups[9], selectedUnits;
std::vector<Order::Target> targets;
bool isSelectionBox = false, shiftPressed = false, controlPressed = false, selectingPatrolPoints = false, selectingGuidedMissileTarget = false, lookingAround = false;
bool isSelectionBox = false, shiftPressed = false, controlPressed = false, selectingPatrolPoints = false, selectingGuidedMissileTarget = false, lookingAround = false, placingStructure = false;
int playerId, zooms = 0;
const int NUM_MAX_ZOOMS = 10;
float depth = 1;
+3 -1
View File
@@ -34,7 +34,9 @@ namespace battleship{
GROUP_6,
GROUP_7,
GROUP_8,
GROUP_9
GROUP_9,
SELECT_STRUCTURE,
DESELECT_STRUCTURE
};
}
+10 -6
View File
@@ -19,9 +19,9 @@ namespace battleship{
const static int numAppStates = 3;
const static int numStaticBinds[numAppStates]{6, 0, 5};
const static int numConfBinds[numAppStates]{0, 1, 20};
const static int numConfBinds[numAppStates]{0, 1, 22};
const static int maxStaticBinds = 6;
const static int maxConfBinds = 20;
const static int maxConfBinds = 22;
const static Bind staticBinds[numAppStates][maxStaticBinds]{
{
@@ -66,7 +66,9 @@ namespace battleship{
Bind::GROUP_6,
Bind::GROUP_7,
Bind::GROUP_8,
Bind::GROUP_9
Bind::GROUP_9,
Bind::SELECT_STRUCTURE,
Bind::DESELECT_STRUCTURE
}
};
@@ -113,7 +115,9 @@ namespace battleship{
GLFW_KEY_6,
GLFW_KEY_7,
GLFW_KEY_8,
GLFW_KEY_9
GLFW_KEY_9,
GLFW_KEY_B,
GLFW_KEY_ESCAPE
}
};
@@ -125,7 +129,7 @@ namespace battleship{
const static bool isConfKey[numAppStates][maxConfBinds]{
{},
{1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
const static bool isStaticAction[numAppStates][maxStaticBinds]{
@@ -136,7 +140,7 @@ namespace battleship{
const static bool isConfAction[numAppStates][maxConfBinds]{
{},
{1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
int calcSumStaticBinds(int, bool);
+4 -3
View File
@@ -317,9 +317,10 @@ namespace battleship{
void InGameAppState::onAction(int bind, bool isPressed) {
switch((Bind)bind){
case Bind::TOGGLE_MAIN_MENU:
if(isPressed)toggleMainMenu();
break;
case Bind::TOGGLE_MAIN_MENU:
if(isPressed && !activeState->isPlacingStructure())
toggleMainMenu();
break;
}
}