devZoGok
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c08ac0fd12
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loading new image data into a texture
additional ImageAsset property
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2024-09-27 17:25:18 +03:00 |
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devZoGok
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eb8b22d4ed
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opaque objects are rendered before transparent objects
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2022-12-27 16:11:10 +02:00 |
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devZoGok
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910833cc4d
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animatable types
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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8936266dcb
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reading animations
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2022-03-09 21:04:45 +02:00 |
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devZoGok
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bb8302f3ce
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font clearing for texts
some refactoring
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2022-03-02 20:24:05 +02:00 |
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devZoGok
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109e426a35
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bugfix
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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82bf653e68
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implemented image reader and asset manager
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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56d4a631a2
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improved reflections
minor code improvements and bugfixes
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2021-11-29 21:14:48 +02:00 |
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devZoGok
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4b25859338
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improved environment mapping for specular IBL
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2021-11-27 14:27:34 +02:00 |
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devZoGok
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5ca6e8b16f
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framebuffer related bugfixes
setting already present material uniforms
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2021-11-22 20:30:31 +02:00 |
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devZoGok
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75658fa0e8
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first iteration of specular IBL implementation on the CPU side
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2021-11-20 18:57:48 +02:00 |
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devZoGok
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0fc6e2af94
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setting mipmap level for empty cubemaps
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2021-11-20 09:53:06 +02:00 |
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devZoGok
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cbbe6589ea
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removed unneeded texture members, added mipmaps
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2021-11-20 09:00:41 +02:00 |
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devZoGok
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ec8dd7ac1e
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materials are now created by specifying shaders
shader uniforms are added to materials
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2021-11-10 20:23:15 +02:00 |
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devZoGok
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071a46d379
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updated headers
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2e0cad7fd1
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8d89bdc140
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texture animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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d2fce970d6
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material animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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69463c535b
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texture mixing
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0f9622a94c
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beginning of suitting textures for animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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5b67ea1f64
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texture animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e64eb4c58a
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material animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0bf222d38d
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texture mixing
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0741a46fe8
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beginning of suitting textures for animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3c9f23b58f
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fragment and bright textres are created before main framebuffer
fixed cubemap method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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c84b5d77b9
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particles are sorted via heap sort
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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0d6b01421f
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Gaussian blur
bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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5159afba51
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blurring (not Gaussian blur)
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d699201592
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HDR and gamma correction
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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e95e40177a
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normal maps
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d52be66e3d
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animated textures
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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c7940f7280
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Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
point light shadows
fixed spotlights
geometry shaders
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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0193216ebb
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Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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89c25c5bd9
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animatable textures
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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6102373fbc
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models are correctly rendered in framebuffers
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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19fa1590d0
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matrices and bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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e5ddfb5e47
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renderbuffers are usable for various resolutions
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2021-10-18 19:08:26 +03:00 |
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devZoGok
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9e6b5a995a
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removed dependency from directory
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2021-10-18 19:08:10 +03:00 |
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devZoGok
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3d666aa3a1
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supported .png files
flipped quad coordinates
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2021-10-18 19:07:50 +03:00 |
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devZoGok
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43d4019384
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implemented depth configuration for 2D elements
fixed text offset configuration
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2021-10-18 19:06:40 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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