materials are now created by specifying shaders

shader uniforms are added to materials
This commit is contained in:
devZoGok
2021-11-10 20:23:15 +02:00
parent 34e7a74bba
commit ec8dd7ac1e
17 changed files with 321 additions and 213 deletions
+2 -1
View File
@@ -1,12 +1,13 @@
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include "texture.h"
#include "glad.h"
#include <glfw3.h>
#include <ft2build.h>
#include <iostream>
using namespace std;