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materials are now created by specifying shaders
shader uniforms are added to materials
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+2
-1
@@ -1,12 +1,13 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "texture.h"
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#include "glad.h"
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#include <glfw3.h>
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#include <ft2build.h>
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#include <iostream>
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using namespace std;
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