Gaussian blur

bug fixes
This commit is contained in:
devZoGok
2021-10-19 19:06:40 +03:00
parent 5159afba51
commit 0d6b01421f
17 changed files with 220 additions and 83 deletions
+5 -5
View File
@@ -25,10 +25,10 @@ namespace vb01{
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR,borderColor);
}
else{
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA16F,width,height,0,GL_RGB,GL_FLOAT,NULL);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB16F,width,height,0,GL_RGB,GL_FLOAT,NULL);
//glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA16F,width,height,0,GL_RGB,GL_UNSIGNED_BYTE,NULL);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
@@ -94,7 +94,7 @@ namespace vb01{
}
Texture::Texture(int width){
Texture::Texture(int width,bool depth){
this->width=width;
this->type=TextureType::TEXTURE_CUBEMAP;
texture=new u32;
@@ -103,7 +103,7 @@ namespace vb01{
glBindTexture(GL_TEXTURE_CUBE_MAP,texture[0]);
for(int i=0;i<6;i++)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i,0,GL_DEPTH_COMPONENT,width,width,0,GL_DEPTH_COMPONENT,GL_FLOAT,NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i,0,depth?GL_DEPTH_COMPONENT:GL_RGB,width,width,0,depth?GL_DEPTH_COMPONENT:GL_RGB,GL_FLOAT,NULL);
glTexParameteri(GL_TEXTURE_CUBE_MAP,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP,GL_TEXTURE_MAG_FILTER,GL_NEAREST);