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font clearing for texts
some refactoring
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@@ -127,7 +127,7 @@ namespace vb01{
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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Texture::Texture(FT_Face &face, char ch){
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Texture::Texture(FT_Face face){
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texture = new u32;
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glGenTextures(1, &texture[0]);
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