devZoGok
|
94ee446741
|
implemented shells
|
2025-05-14 19:34:01 +03:00 |
|
devZoGok
|
8a5dac18a9
|
code refactoring + test map
|
2025-04-26 14:32:02 +03:00 |
|
devZoGok
|
6c77b20306
|
corrected functionality for resource (un)loading buttons
|
2025-04-26 12:49:02 +03:00 |
|
devZoGok
|
421efaf360
|
separate resource loading and unloading orders
removing fulfiled orders
|
2025-04-26 12:11:53 +03:00 |
|
devZoGok
|
22c4146ffe
|
using a generic number of resource types
ability to order to collect resources from buyers
|
2025-04-21 15:55:45 +03:00 |
|
devZoGok
|
13d1e8fcbd
|
corrected supply icon rendering when using the supply button
|
2025-04-19 16:18:07 +03:00 |
|
devZoGok
|
50c5f7842d
|
using supply icon when hovering over to buildings to transfer resources to/from
|
2025-04-19 15:53:27 +03:00 |
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devZoGok
|
d29d5fdfa5
|
rovers can transfer different resources
|
2025-04-19 12:37:50 +03:00 |
|
devZoGok
|
759bdeea79
|
subtracting research cost
|
2025-04-19 12:20:50 +03:00 |
|
devZoGok
|
abb5e91292
|
refactored trade offers
|
2025-04-19 11:10:10 +03:00 |
|
devZoGok
|
45abdefc1e
|
clearing GUI elements after parsing
|
2025-04-17 20:36:56 +03:00 |
|
devZoGok
|
46c0044767
|
accessible trading screen
|
2025-04-17 20:15:26 +03:00 |
|
devZoGok
|
410cdeaa0f
|
simplified back button
|
2025-04-17 20:08:55 +03:00 |
|
devZoGok
|
8a2cc97252
|
removed states button for structures
|
2025-04-07 20:42:59 +03:00 |
|
devZoGok
|
54a2022ed6
|
Merge branch 'develop' into ft-187-ability-buttons
|
2025-04-07 20:32:03 +03:00 |
|
devZoGok
|
1ef3ecbb2a
|
updated vb01
|
2025-04-06 16:54:40 +03:00 |
|
devZoGok
|
ae87aedb55
|
visuals for the unit state toggle button
|
2025-04-06 16:50:25 +03:00 |
|
devZoGok
|
73c7c3b96f
|
Rearranged active state GUI
|
2025-04-05 16:41:09 +03:00 |
|
devZoGok
|
cf00b0f9ce
|
rendering the correct order cursor icon depending on game object hovered over
|
2025-04-05 16:15:37 +03:00 |
|
devZoGok
|
9eea473bef
|
placeable unit order buttons
working unit ability buttons
|
2025-03-31 19:47:05 +03:00 |
|
devZoGok
|
2741423774
|
unit buttons are loaded from a lua script
|
2025-03-30 11:58:45 +03:00 |
|
devZoGok
|
dcf87da465
|
refactored unit button loading
|
2025-03-29 20:27:56 +02:00 |
|
devZoGok
|
66356b5a79
|
loading the map after loading the assets
|
2025-03-28 20:24:24 +02:00 |
|
devZoGok
|
12c3a67122
|
loading bar
|
2025-03-28 19:56:06 +02:00 |
|
devZoGok
|
1b2de63b03
|
map for testing
|
2025-03-24 19:31:21 +02:00 |
|
devZoGok
|
6e7f34a6cc
|
updated vb01
|
2025-03-24 19:09:28 +02:00 |
|
devZoGok
|
31f9d4f643
|
parallel node bugfixes
code cleanup
|
2025-03-14 19:58:21 +02:00 |
|
devZoGok
|
2590cb255b
|
code clean up
|
2025-03-12 20:18:26 +02:00 |
|
devZoGok
|
c18666fde2
|
CPU player AI that occupies spawn points
|
2025-03-12 20:13:26 +02:00 |
|
devZoGok
|
572ec2e12b
|
redone some CPU AI actions using the new behaviour tree implementation
|
2025-03-09 17:21:56 +02:00 |
|
devZoGok
|
7825d60f0d
|
added RUNNING state and PARALLEL control nodes to behaviour trees
|
2025-03-09 16:01:59 +02:00 |
|
devZoGok
|
c34d70526c
|
fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
|
2025-03-08 14:48:40 +02:00 |
|
devZoGok
|
00363f3832
|
fixed fort orientation
|
2025-03-08 12:14:35 +02:00 |
|
devZoGok
|
1b4b2adbcc
|
clearing enemy units before advancing on a spawn point
|
2025-03-08 12:14:35 +02:00 |
|
devZoGok
|
2e9873cb30
|
CPU AI orients fort towards the closest spawnpoint
|
2025-03-08 12:14:31 +02:00 |
|
devZoGok
|
31aa7c44a6
|
only adding as many players as were selected for the match
|
2025-03-08 12:08:36 +02:00 |
|
devZoGok
|
48c38e9ec9
|
loading player data from the single player menu to load the game
|
2025-03-06 20:19:02 +02:00 |
|
devZoGok
|
f787ba49b3
|
more flexible single player screen updating upon map selection
|
2025-03-02 16:32:40 +02:00 |
|
devZoGok
|
ae3e9b8b73
|
variable number of CPU player listboxes in map selection screens
|
2025-03-02 16:16:55 +02:00 |
|
devZoGok
|
76a4b4ef74
|
Merge branch 'develop' into imp-156-adjust-sub-depth
|
2025-02-12 14:05:52 +02:00 |
|
devZoGok
|
37acb65ca2
|
updated vb01
|
2025-02-12 13:56:20 +02:00 |
|
devZoGok
|
adefc1adb8
|
cancel pathfinding if non-sub tries to dive
|
2025-02-09 17:26:02 +02:00 |
|
devZoGok
|
022c159f76
|
only shifting depth when placing submarine frame over water
|
2025-02-09 16:24:55 +02:00 |
|
devZoGok
|
728f4b6d4a
|
shifting submarine frame dive depth
|
2025-02-09 15:14:34 +02:00 |
|
devZoGok
|
0578f6e41b
|
not showing engineer wireframes when rotating buildable structure frames
|
2025-02-08 12:22:58 +02:00 |
|
devZoGok
|
b5891b28f5
|
unit frames placed at coresponding point on the map when rotating before move orders
|
2025-02-07 21:26:28 +02:00 |
|
devZoGok
|
94a200b16d
|
separate bindings for rotating the camera, selecting and ordering units
|
2025-01-22 16:55:42 +02:00 |
|
devZoGok
|
05491c927c
|
limiting submarine diving to min and max depths
|
2025-01-20 17:03:49 +02:00 |
|
devZoGok
|
f34e108a50
|
submarines can now reemerge
|
2025-01-19 20:39:07 +02:00 |
|
devZoGok
|
7567044c4d
|
updated vb01
|
2025-01-19 20:38:02 +02:00 |
|
devZoGok
|
eebe03fef5
|
vastly optimized pathfinding
|
2025-01-10 19:10:31 +02:00 |
|
devZoGok
|
0e56ce4748
|
garrison order validation
|
2024-11-30 16:53:42 +02:00 |
|
devZoGok
|
2d9d93de08
|
Merge branch 'develop' into bf-172-wrong-orders
|
2024-11-30 16:12:46 +02:00 |
|
devZoGok
|
e47344702a
|
updated vb01
|
2024-11-30 15:01:38 +02:00 |
|
devZoGok
|
6ddbcd6e04
|
Units validate orders before receiving them
|
2024-11-28 20:09:35 +02:00 |
|
devZoGok
|
661844a643
|
updated vb01
|
2024-10-20 15:32:00 +03:00 |
|
devZoGok
|
253fff9dab
|
unit health is no longer affected when unpausing during debug mode
|
2024-10-20 15:27:57 +03:00 |
|
devZoGok
|
cd27ae9cfa
|
uncommenting
|
2024-10-20 15:05:26 +03:00 |
|
devZoGok
|
4d86a04b87
|
updating vehicle stats upon reinit
|
2024-10-20 14:47:08 +03:00 |
|
devZoGok
|
0510dd0852
|
removing LOS light upon reinit
|
2024-10-20 14:46:48 +03:00 |
|
devZoGok
|
9362e53c15
|
refactored command execution
|
2024-10-19 17:37:45 +03:00 |
|
devZoGok
|
e0b6550787
|
implemented toggle-debug command
|
2024-10-19 17:22:25 +03:00 |
|
devZoGok
|
074a1ea3b8
|
updated vb01
|
2024-10-19 16:50:45 +03:00 |
|
devZoGok
|
cac9b64b59
|
Release generation script
|
2024-10-11 20:17:46 +03:00 |
|
devZoGok
|
abd496bc89
|
updated vb01
|
2024-09-27 20:31:12 +03:00 |
|
devZoGok
|
8f4e5918c1
|
updated maps
|
2024-09-27 18:18:02 +03:00 |
|
devZoGok
|
2e6c54e448
|
bugfixes for crashing when pausing the game or selecting engineers
|
2024-09-27 18:16:18 +03:00 |
|
devZoGok
|
aced28c332
|
bugfix for overlapping unit fields of view
|
2024-09-27 17:54:40 +03:00 |
|
devZoGok
|
b205e45e0d
|
updated vb01
|
2024-09-27 17:30:00 +03:00 |
|
devZoGok
|
1c2a543b8c
|
Merge branch 'develop' into ft-143-minimap
|
2024-09-26 20:39:09 +03:00 |
|
devZoGok
|
f5a9739ac1
|
updated vb01
|
2024-09-26 20:30:59 +03:00 |
|
devZoGok
|
e37526cd5c
|
updated map models
|
2024-09-26 20:12:13 +03:00 |
|
devZoGok
|
042c6ed5e0
|
added missing file
|
2024-09-26 20:04:59 +03:00 |
|
devZoGok
|
cfb70a5571
|
minimap icons for the camera and resource deposits
|
2024-09-26 20:03:09 +03:00 |
|
devZoGok
|
ab06ead0d5
|
corrected minimap coordinate placement
|
2024-09-26 19:42:22 +03:00 |
|
devZoGok
|
eab534d305
|
camera icon on the minimap
|
2024-09-25 20:59:35 +03:00 |
|
devZoGok
|
c41d9f863f
|
resource deposit icon placement on the minimap
|
2024-09-25 20:37:41 +03:00 |
|
devZoGok
|
ceac0bfc8a
|
moved main minimap functionality to dedicated Minimap class
|
2024-09-23 20:49:58 +03:00 |
|
devZoGok
|
afa4fe31ee
|
rendering height data in minimaps
|
2024-09-22 15:26:32 +03:00 |
|
devZoGok
|
0be5a7fb0a
|
moved old minimap image data
refactored map data loading
|
2024-09-22 14:46:29 +03:00 |
|
devZoGok
|
bcca140055
|
corrected foreign unit minimap display
|
2024-09-20 20:31:30 +03:00 |
|
devZoGok
|
f41f49c1f6
|
corrected pixel positions
|
2024-09-20 20:00:25 +03:00 |
|
devZoGok
|
55b0233aad
|
rendering fog of war and units on the minimap
|
2024-09-19 19:47:06 +03:00 |
|
devZoGok
|
8f322d8b2a
|
transfered old minimap image data
|
2024-09-19 19:46:44 +03:00 |
|
devZoGok
|
7ca58f95b6
|
exportable and readable minimap images
|
2024-09-15 17:01:23 +03:00 |
|
devZoGok
|
5566a8b5e8
|
clicking on the minimap moves the camera
|
2024-09-15 15:19:54 +03:00 |
|
devZoGok
|
fff48459fe
|
cursors and attack orders only work on visible units
|
2024-09-15 14:21:24 +03:00 |
|
devZoGok
|
dea5cf6e49
|
added lights to some maps
fixed light type export
|
2024-09-13 20:45:30 +03:00 |
|
devZoGok
|
12a94b7fd3
|
bugfix to hide and reveal enemy units when the player has multiple
|
2024-09-13 20:27:23 +03:00 |
|
devZoGok
|
999bd77d8f
|
exporting lighting data
|
2024-09-13 20:20:06 +03:00 |
|
devZoGok
|
bd0c4a4f55
|
loading lights from map scripts
|
2024-09-12 20:16:25 +03:00 |
|
devZoGok
|
166696041c
|
working circular lights around units
|
2024-09-12 19:27:30 +03:00 |
|
devZoGok
|
a0c1ffb4e2
|
enabled lighting
|
2024-09-08 15:25:46 +03:00 |
|
devZoGok
|
52b9ac2ffd
|
improved line of sight detection
|
2024-09-08 15:25:18 +03:00 |
|
devZoGok
|
d04c5dbdc6
|
updated vb01
|
2024-09-08 14:26:12 +03:00 |
|
devZoGok
|
ac9738049d
|
updated vb01
|
2024-09-06 18:38:52 +03:00 |
|
devZoGok
|
6d9e1ac829
|
updated vb01
|
2024-09-05 20:47:56 +03:00 |
|
devZoGok
|
3131dbc9d8
|
accomodation for RAM optimization in vb01
|
2024-09-01 16:22:01 +03:00 |
|
devZoGok
|
bf6a617cff
|
changes to accomodate MSVC
|
2024-07-28 16:42:39 +03:00 |
|
devZoGok
|
03bc53e7a8
|
Merge branch 'develop' into imp-153-test-maps
|
2024-07-28 15:11:31 +03:00 |
|