mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
corrected pixel positions
This commit is contained in:
+5
-5
@@ -40,8 +40,8 @@ namespace battleship{
|
||||
for(Player *pl : Game::getSingleton()->getPlayers())
|
||||
for(Unit *un : pl->getUnits()){
|
||||
Vector2 coords = Vector2(
|
||||
int(un->getPos().x / mapSize.x * width) - .5 * width,
|
||||
int(un->getPos().z / mapSize.z * height) - .5 * height
|
||||
int(un->getPos().x / mapSize.x * width),
|
||||
int(un->getPos().z / mapSize.z * height)
|
||||
);
|
||||
|
||||
unitMinimapPos.push_back(make_pair(un, coords));
|
||||
@@ -58,7 +58,7 @@ namespace battleship{
|
||||
|
||||
for(u8 *p = asset->image; p != asset->image + size; p += numChannels, pxId += numChannels, numIter++){
|
||||
Vector2 coords = Vector2(
|
||||
numIter % asset->width - .5 * asset->width,
|
||||
-(numIter % asset->width - .5 * asset->width),
|
||||
numIter / asset->width - .5 * asset->height
|
||||
);
|
||||
float losFactor = .6, pxCol[3]{
|
||||
@@ -115,8 +115,8 @@ namespace battleship{
|
||||
|
||||
void MinimapButton::onClick(){
|
||||
Vector2 clickPos = getCursorPos();
|
||||
float posXRatio = (clickPos.x - pos.x) / size.x;
|
||||
float posYRatio = (clickPos.y - pos.y) / size.y;
|
||||
float posXRatio = 1. - (clickPos.x - pos.x) / size.x;
|
||||
float posYRatio = 1. - (clickPos.y - pos.y) / size.y;
|
||||
|
||||
Camera *cam = Root::getSingleton()->getCamera();
|
||||
Vector3 mapSize = Map::getSingleton()->getMapSize();
|
||||
|
||||
Reference in New Issue
Block a user