refactored trade offers

This commit is contained in:
devZoGok
2025-04-19 11:10:10 +03:00
parent 45abdefc1e
commit abb5e91292
11 changed files with 71 additions and 62 deletions
+3
View File
@@ -7,6 +7,9 @@ HubMargin = {top = 10, left = 10, right = 10, bottom = 10}
buttonSize = {x = 100, y = 20}
textboxSize = {x = 200, y = 25}
warIcon = 'Icons/PlayerStates/war.png'
allianceIcon = 'Icons/PlayerStates/alliance.png'
gui = {
{
guiType = GuiType.GUI_RECTANGLE,
+1 -3
View File
@@ -4,8 +4,6 @@ buttonSize = {x = 100, y = 20}
textboxSize = {x = 200, y = 20}
height = HubPos.y + HubMargin.top + lineId * 30
warIcon = 'Icons/PlayerStates/war.png'
allianceIcon = 'Icons/PlayerStates/alliance.png'
gui = {
{
@@ -23,7 +21,7 @@ gui = {
guiType = GuiType.GUI_RECTANGLE,
pos = {x = HubPos.x + HubMargin.left + 100, y = height, z = .11},
size = {x = 50, y = 50},
imagePath = warIcon
imagePath = relationsIcon
},
{
pos = {x = HubPos.x + HubMargin.left + 200, y = height + 25, z = .11},
+1 -9
View File
@@ -111,21 +111,13 @@ gui = {
createResourceTrayGui(false, 2, ResourceTrayGuiId.TEXTBOX),
createResourceTrayGui(false, 2, ResourceTrayGuiId.INCREMENT),
createResourceTrayGui(false, 2, ResourceTrayGuiId.DECREMENT),
createResourceTrayGui(true, 3, ResourceTrayGuiId.ICON, IconPath.TIME),
createResourceTrayGui(true, 3, ResourceTrayGuiId.TEXTBOX),
createResourceTrayGui(true, 3, ResourceTrayGuiId.INCREMENT),
createResourceTrayGui(true, 3, ResourceTrayGuiId.DECREMENT),
createResourceTrayGui(false, 3, ResourceTrayGuiId.ICON, IconPath.TIME),
createResourceTrayGui(false, 3, ResourceTrayGuiId.TEXTBOX),
createResourceTrayGui(false, 3, ResourceTrayGuiId.INCREMENT),
createResourceTrayGui(false, 3, ResourceTrayGuiId.DECREMENT),
{
guiType = GuiType.BUTTON,
buttonType = ButtonType.PLAYER_TRADE,
name = 'Back',
guiScreen = 'tradingHub.lua',
pos = {x = HubPos.x + HubSize.x - 2 * buttonSize.x - HubMargin.right, y = HubPos.y + HubSize.y - buttonSize.y - HubMargin.bottom, z = .2},
pos = {x = HubPos.x + HubSize.x - 3 * buttonSize.x - HubMargin.right, y = HubPos.y + HubSize.y - buttonSize.y - HubMargin.bottom, z = .2},
size = buttonSize,
trigger = 10
},
-10
View File
@@ -276,14 +276,4 @@ namespace battleship{
return false;
}
vector<TradeOffer*> Game::findTradeOffers(Player *pl1, Player *pl2){
vector<TradeOffer*> offers;
for(TradeOffer *to : tradeOffers)
if((to->initPlayer == pl1 || to->recPlayer == pl1) && (to->initPlayer == pl2 || to->recPlayer == pl2))
offers.push_back(to);
return offers;
}
}
-3
View File
@@ -27,9 +27,7 @@ namespace battleship{
void initTechnologies();
float calcAbilFromTech(Ability::Type, std::vector<int>, int, int);
bool isUnitUnlocked(std::vector<int>, int);
std::vector<TradeOffer*> findTradeOffers(Player*, Player*);
inline void setDebug(bool d){this->debug = d;}
inline void addTradeOffer(TradeOffer *to){tradeOffers.push_back(to);}
inline void addPlayer(Player *pl){players.push_back(pl);}
inline bool isDebug(){return debug;}
inline std::vector<Player*>& getPlayers(){return players;}
@@ -46,7 +44,6 @@ namespace battleship{
std::vector<Technology> technologies;
std::vector<Ability> abilities;
std::vector<Player*> players;
std::vector<TradeOffer*> tradeOffers;
};
}
+10 -9
View File
@@ -16,24 +16,25 @@ namespace battleship{
using namespace vb01Gui;
using namespace gameBase;
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){}
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) :
Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
playerId(plId){}
void OfferButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
vector<Textbox*> textboxes = guiManager->getTextboxes();
int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
int buyRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
int sellRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
int buyWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
int sellWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
int buyRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
int sellRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
Game *game = Game::getSingleton();
game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes));
mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(true, true, buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes));
}
}
+28 -7
View File
@@ -1,9 +1,11 @@
#include <solUtil.h>
#include <stateManager.h>
#include "player.h"
#include "game.h"
#include "structure.h"
#include "projectile.h"
#include "stateManager.h"
#include "tradeOffer.h"
#include "activeGameState.h"
#include "resourceDeposit.h"
@@ -213,11 +215,30 @@ namespace battleship{
}
}
void Player::build(int id, Vector3 pos, Quaternion rot, bool additionalOrder){
/*
Unit *buildStruct = GameObjectFactory::createUnit(this, id, pos, rot);
addUnit(buildStruct);
issueOrder(Order::TYPE::BUILD, vector<Order::Target>{Order::Target(buildStruct)}, additionalOrder);
*/
void Player::initTradeOffersVec(){
vector<Player*> players = Game::getSingleton()->getPlayers();
for(Player *pl : players){
if(this == pl) continue;
if(team == pl->getTeam())
tradeOffers.push_back(make_pair(pl, vector<TradeOffer*>{}));
}
}
void Player::addTradeOffer(Player *player, TradeOffer *offer){
if(tradeOffers.empty()) initTradeOffersVec();
for(pair<Player*, vector<TradeOffer*>> &offers : tradeOffers)
if(offers.first == player)
offers.second.push_back(offer);
}
vector<TradeOffer*> Player::getTradeOffers(Player *player){
for(pair<Player*, vector<TradeOffer*>> offers : tradeOffers)
if(offers.first == player)
return offers.second;
return vector<TradeOffer*>{};
}
}
+6 -1
View File
@@ -2,6 +2,7 @@
#define PLAYER_H
#include <vector>
#include <algorithm>
#include "gameManager.h"
#include "trader.h"
@@ -11,6 +12,7 @@ namespace battleship{
class ResourceDeposit;
class Projectile;
class Unit;
struct TradeOffer;
enum class ResourceType{REFINEDS, WEALTH, RESEARCH};
@@ -32,7 +34,8 @@ namespace battleship{
void addTechnology(int);
int getResource(ResourceType);
void updateResource(ResourceType, int, bool);
void build(int, vb01::Vector3, vb01::Quaternion, bool);
void addTradeOffer(Player*, TradeOffer*);
std::vector<TradeOffer*> getTradeOffers(Player*);
inline Trader* getTrader(){return trader;}
inline void deselectUnits(){selectedUnits.clear();}
inline Unit* getSelectedUnit(int id){return selectedUnits[id];}
@@ -87,8 +90,10 @@ namespace battleship{
std::vector<ResourceDeposit*> resourceDeposits;
vb01::Vector3 color;
vb01::Material *colorMaterial = nullptr;
std::vector<std::pair<Player*, std::vector<TradeOffer*>>> tradeOffers;
int getOrderLineId(Order::TYPE, vb01::Vector3, vb01::Vector3);
void initTradeOffersVec();
};
}
+2 -1
View File
@@ -37,6 +37,7 @@ namespace battleship{
SOL_LUA_VIEW.script("lineId = " + to_string(lineId));
SOL_LUA_VIEW.script("playerId = " + to_string(i));
SOL_LUA_VIEW.script(string("relationsIcon = ") + (players[i]->getTeam() == mainPlayer->getTeam() ? "allianceIcon" : "warIcon"));
guiManager->parseLuaScript("tradingPlayerGuiTray.lua");
vector<Button*> guiButtons = guiManager->getButtons();
@@ -47,7 +48,7 @@ namespace battleship{
int numListboxes = guiManager->getListboxes().size();
Listbox *listbox = guiManager->getListboxes()[numListboxes - 1];
int numOffers = game->findTradeOffers(mainPlayer, players[i]).size();
int numOffers = mainPlayer->getTradeOffers(players[i]).size();
for(int j = 0; j < numOffers; j++)
listbox->addLine(L"TRADE_OFFER_" + to_wstring(j));
+11 -12
View File
@@ -5,19 +5,18 @@
namespace battleship{
struct TradeOffer{
Player *initPlayer = nullptr, *recPlayer = nullptr;
int initRefineds = 0, recRefineds = 0, initWealth = 0, recWealth = 0, initResearch = 0, recResearch = 0;
bool initPlAgreed = true, recPlAgreed = false;
bool sellerAggrees = true, sellerDelivers = true, buyerAggrees = false, buyerDelivers = false;
int sellRefineds = 0, buyRefineds = 0, sellWealth = 0, buyWealth = 0, sellResearch = 0, buyResearch = 0;
TradeOffer(Player *ip, Player *rp, int ir, int rr, int iw, int rw, int it, int rt) :
initPlayer(ip),
recPlayer(rp),
initRefineds(ir),
recRefineds(rr),
initWealth(iw),
recWealth(rw),
initResearch(it),
recResearch(rr)
TradeOffer(bool bd, bool sd, int br, int sr, int bw, int sw, int bt, int st) :
buyerDelivers(bd),
sellerDelivers(sd),
buyRefineds(br),
buyWealth(bw),
buyResearch(bt),
sellRefineds(sr),
sellWealth(sw),
sellResearch(st)
{}
};
}
+9 -7
View File
@@ -24,6 +24,8 @@ namespace battleship{
{}
void TradingScreenButton::onClick(){
generateView().script("playerId = " + to_string(playerId));
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
Game *game = Game::getSingleton();
@@ -34,17 +36,17 @@ namespace battleship{
if(listbox->getNumLines() > 0){
Player *mainPlayer = activeState->getPlayer();
TradeOffer *tradeOffer = game->findTradeOffers(mainPlayer, game->getPlayer(playerId))[listbox->getSelectedOption()];
TradeOffer *tradeOffer = mainPlayer->getTradeOffers(game->getPlayer(playerId))[listbox->getSelectedOption()];
ActiveStateButton::onClick();
vector<Textbox*> textboxes = guiManager->getTextboxes();
textboxes[0]->setEntry(to_wstring(tradeOffer->recRefineds));
textboxes[1]->setEntry(to_wstring(tradeOffer->initRefineds));
textboxes[2]->setEntry(to_wstring(tradeOffer->recWealth));
textboxes[3]->setEntry(to_wstring(tradeOffer->initWealth));
textboxes[4]->setEntry(to_wstring(tradeOffer->recResearch));
textboxes[5]->setEntry(to_wstring(tradeOffer->initResearch));
textboxes[0]->setEntry(to_wstring(tradeOffer->buyRefineds));
textboxes[1]->setEntry(to_wstring(tradeOffer->sellRefineds));
textboxes[2]->setEntry(to_wstring(tradeOffer->buyWealth));
textboxes[3]->setEntry(to_wstring(tradeOffer->sellWealth));
textboxes[4]->setEntry(to_wstring(tradeOffer->buyResearch));
textboxes[5]->setEntry(to_wstring(tradeOffer->sellResearch));
}
else
ActiveStateButton::onClick();