code clean up

This commit is contained in:
devZoGok
2025-03-12 20:18:26 +02:00
parent c18666fde2
commit 2590cb255b
3 changed files with 1 additions and 12 deletions
-8
View File
@@ -10,14 +10,6 @@ function executeBtNode(agent, btNode)
func = btNode.children[i].func
args = btNode.children[i].args
res = agent[func](agent, args)
a1 = args and args.tfId or nil
a1 = a1 and a1 or ''
a2 = args and args.spId or nil
a2 = a2 and a2 or ''
print('executing: ' .. func .. ', args: tf: ' .. a1 .. ', sp: ' .. a2 .. ', res: ' .. res)
else
res = executeBtNode(agent, btNode.children[i])
end
+1 -3
View File
@@ -33,15 +33,13 @@ namespace battleship{
return game;
}
void Game::resetLuaGameObjects(){}
void Game::endGame(bool victory){
ended = true;
StateManager *sm = GameManager::getSingleton()->getStateManager();
sm->dettachAppState(sm->getAppStateByType(AppStateType::ACTIVE_STATE));
togglePause();
togglePause();
string endGameScreen = (victory ? "victory.lua" : "defeat.lua");
ConcreteGuiManager::getSingleton()->readLuaScreenScript(endGameScreen);
-1
View File
@@ -39,7 +39,6 @@ namespace battleship{
inline Ability getAbility(int id){return abilities[id];}
private:
Game(){}
void resetLuaGameObjects();
void endGame(bool);
std::vector<int> parseTechTable(int, std::string, std::string, std::string);