mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
added lights to some maps
fixed light type export
This commit is contained in:
@@ -1,4 +1,7 @@
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map = {
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lights = {
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{type = 3, color = {x = .9, y = .9, z = .9}},
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},
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numWaterBodies = 1,
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size = {x = 123.000000, y = 100, z = 123.000000},
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impassibleNodeValue = 65535,
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@@ -352,5 +355,5 @@ cells = {
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skybox = "Skybox1",
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terrain = {model = "111.xml", albedo = "111.jpg"},
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waterbodies = {
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{pos = {x = 7.296803, y = -0.948949, z = 6.370515}, size = {x = 42.873222, y = 42.948956}, albedo = "water.jpg"},}
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{pos = {x = 7.296803, y = -0.948949, z = 6.370515}, size = {x = 42.873222, y = 42.948956}, albedo = "water.png"},}
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}
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@@ -1,4 +1,7 @@
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map = {
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lights = {
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{type = 3, color = {x = .9, y = .9, z = .9}},
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},
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numWaterBodies = 0,
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size = {x = 123.000000, y = 100, z = 123.000000},
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impassibleNodeValue = 65535,
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@@ -1,4 +1,7 @@
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map = {
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lights = {
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{type = 3, color = {x = .9, y = .9, z = .9}},
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},
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numWaterBodies = 1,
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size = {x = 1000.000000, y = 100, z = 1000.000000},
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impassibleNodeValue = 65535,
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@@ -11,7 +14,8 @@ players = {
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resourceDeposits = {
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},
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units = {
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{id = UnitId.TANK, pos = {x = -300.000000, y = 0.000000, z = -50.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.TANK, pos = {x = 300.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.LAB, pos = {x = 300.000000, y = 0.000000, z = 100.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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--{id = UnitId.ENGINEER, pos = {x = -10.000000, y = 0.000000, z = -10.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.POINT_DEFENSE, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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}
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@@ -19,21 +23,21 @@ units = {
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{
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resourceDeposits = {},
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units = {
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{id = UnitId.WAR_MECH, pos = {x = 300.000000, y = 0.000000, z = 12.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.TANK, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.POINT_DEFENSE, pos = {x = 400.000000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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{id = UnitId.SCOUT_TRANSPORT, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.WAR_MECH, pos = {x = 300.000000, y = 0.000000, z = 220.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.TANK, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.POINT_DEFENSE, pos = {x = 400.000000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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--{id = UnitId.SCOUT_TRANSPORT, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.ENGINEER, pos = {x = 450.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.TACTICAL_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.CHEAP_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -30.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.DEFENSIVE_CRUISER, pos = {x = -60.00000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.TRANSPORT_CRUISER, pos = {x = -60.00000, y = 0.000000, z = 60.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.CHAMPION_CARRIER, pos = {x = -80.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.HEAVY_CARRIER, pos = {x = 0.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.SCOUT_TRANSPORT, pos = {x = 30.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.HOVER_TRANSPORT, pos = {x = 60.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.MISSILE_SUBMARINE, pos = {x = -40.00000, y = 0.000000, z = -50.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.STEALTH_SUBMARINE, pos = {x = -40.00000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.TACTICAL_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.CHEAP_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -30.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.DEFENSIVE_CRUISER, pos = {x = -60.00000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.TRANSPORT_CRUISER, pos = {x = -60.00000, y = 0.000000, z = 60.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.CHAMPION_CARRIER, pos = {x = -80.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.HEAVY_CARRIER, pos = {x = 0.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.SCOUT_TRANSPORT, pos = {x = 30.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.HOVER_TRANSPORT, pos = {x = 60.00000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.MISSILE_SUBMARINE, pos = {x = -40.00000, y = 0.000000, z = -50.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.STEALTH_SUBMARINE, pos = {x = -40.00000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.EXTRACTOR, pos = {x = 30.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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--{id = UnitId.LAB, pos = {x = 50.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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}
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@@ -398,7 +398,7 @@ namespace battleship{
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string mapScript = "map = {\nlights = {\n";
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for(Node *light : map->getLights()){
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mapScript += "{type = " + to_string((int)light->getLight(0)->getType());
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mapScript += "{type = " + to_string((int)light->getLight(0)->getLightType());
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if(light->getLight(0)->getLightType() == Light::Type::DIRECTIONAL){
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Vector3 dir = light->getGlobalAxis(2);
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