devZoGok
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19a7573a5f
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CPU players sending an engineer to explore fog of war before building
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2026-04-18 17:26:49 +03:00 |
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devZoGok
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adc5f329f0
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bugfix unpausing crashes
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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580659aad5
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refactored visible game object detection
checking whether the game object frame is on the right type of a cell
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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786d0c706d
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fixed game object frame snapping
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2025-11-26 15:36:39 +02:00 |
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devZoGok
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cb175c4d18
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rectangle intersection check when rotating game object frames
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2025-11-23 14:29:01 +02:00 |
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devZoGok
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09fb45fdc4
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fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
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2025-06-24 18:34:19 +03:00 |
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devZoGok
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f2b386e5a2
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all building in a paint-select row are now built
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2025-06-22 19:17:57 +03:00 |
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devZoGok
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2dd598b84a
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fixed bug of inability to attack without releasing left ctrl
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2025-06-22 19:07:14 +03:00 |
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devZoGok
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9feb7936a1
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only rendering garrisoned units
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2025-06-22 16:26:46 +03:00 |
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devZoGok
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a7d9bc1298
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preserving unit buttons when (un)pausing
improved minimap element rendering
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2025-06-22 15:56:50 +03:00 |
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devZoGok
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d092f61fe0
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playable music in game
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2025-06-21 19:42:17 +03:00 |
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devZoGok
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054eeecd0d
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rendering allied units
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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69720adf30
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can move near occupied cells
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2025-06-06 11:41:02 +03:00 |
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devZoGok
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575b736e0d
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using a civilian player
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2025-06-02 19:14:51 +03:00 |
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devZoGok
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72134c1bc4
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corrected ordering attacks
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2025-05-31 19:54:11 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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6c77b20306
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corrected functionality for resource (un)loading buttons
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2025-04-26 12:49:02 +03:00 |
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devZoGok
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421efaf360
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separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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22c4146ffe
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using a generic number of resource types
ability to order to collect resources from buyers
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2025-04-21 15:55:45 +03:00 |
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devZoGok
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13d1e8fcbd
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corrected supply icon rendering when using the supply button
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2025-04-19 16:18:07 +03:00 |
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devZoGok
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50c5f7842d
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using supply icon when hovering over to buildings to transfer resources to/from
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2025-04-19 15:53:27 +03:00 |
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devZoGok
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d29d5fdfa5
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rovers can transfer different resources
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2025-04-19 12:37:50 +03:00 |
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devZoGok
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46c0044767
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accessible trading screen
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2025-04-17 20:15:26 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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dcf87da465
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refactored unit button loading
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2025-03-29 20:27:56 +02:00 |
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devZoGok
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022c159f76
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only shifting depth when placing submarine frame over water
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2025-02-09 16:24:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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0578f6e41b
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not showing engineer wireframes when rotating buildable structure frames
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2025-02-08 12:22:58 +02:00 |
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devZoGok
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b5891b28f5
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unit frames placed at coresponding point on the map when rotating before move orders
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2025-02-07 21:26:28 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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05491c927c
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limiting submarine diving to min and max depths
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2025-01-20 17:03:49 +02:00 |
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devZoGok
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0be5a7fb0a
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moved old minimap image data
refactored map data loading
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2024-09-22 14:46:29 +03:00 |
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devZoGok
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8f322d8b2a
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transfered old minimap image data
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2024-09-19 19:46:44 +03:00 |
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devZoGok
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fff48459fe
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cursors and attack orders only work on visible units
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2024-09-15 14:21:24 +03:00 |
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devZoGok
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12a94b7fd3
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bugfix to hide and reveal enemy units when the player has multiple
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2024-09-13 20:27:23 +03:00 |
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devZoGok
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166696041c
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working circular lights around units
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2024-09-12 19:27:30 +03:00 |
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devZoGok
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52b9ac2ffd
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improved line of sight detection
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2024-09-08 15:25:18 +03:00 |
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devZoGok
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763f0a25eb
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only selecting units on screen
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2024-07-28 15:07:25 +03:00 |
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devZoGok
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6cc2d77f5e
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added missing raycastTerrain
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2024-07-27 20:30:58 +03:00 |
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devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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fdaa2bf2bd
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using distance to ray argument for optimization
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2024-07-21 15:00:49 +03:00 |
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devZoGok
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200c30664b
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bugfix to allow either to give units orders or select via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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ef541e4ef6
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improved selection via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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aeb669f47e
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corrected usage of height offsets
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2024-07-20 18:25:24 +03:00 |
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