Commit Graph
151 Commits
Author SHA1 Message Date
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok adc5f329f0 bugfix unpausing crashes 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok 786d0c706d fixed game object frame snapping 2025-11-26 15:36:39 +02:00
devZoGok cb175c4d18 rectangle intersection check when rotating game object frames 2025-11-23 14:29:01 +02:00
devZoGok 09fb45fdc4 fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
2025-06-24 18:34:19 +03:00
devZoGok f2b386e5a2 all building in a paint-select row are now built 2025-06-22 19:17:57 +03:00
devZoGok 2dd598b84a fixed bug of inability to attack without releasing left ctrl 2025-06-22 19:07:14 +03:00
devZoGok 9feb7936a1 only rendering garrisoned units 2025-06-22 16:26:46 +03:00
devZoGok a7d9bc1298 preserving unit buttons when (un)pausing
improved minimap element rendering
2025-06-22 15:56:50 +03:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok 054eeecd0d rendering allied units 2025-06-17 18:53:55 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok 69720adf30 can move near occupied cells 2025-06-06 11:41:02 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 72134c1bc4 corrected ordering attacks 2025-05-31 19:54:11 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 6c77b20306 corrected functionality for resource (un)loading buttons 2025-04-26 12:49:02 +03:00
devZoGok 421efaf360 separate resource loading and unloading orders
removing fulfiled orders
2025-04-26 12:11:53 +03:00
devZoGok 22c4146ffe using a generic number of resource types
ability to order to collect resources from buyers
2025-04-21 15:55:45 +03:00
devZoGok 13d1e8fcbd corrected supply icon rendering when using the supply button 2025-04-19 16:18:07 +03:00
devZoGok 50c5f7842d using supply icon when hovering over to buildings to transfer resources to/from 2025-04-19 15:53:27 +03:00
devZoGok d29d5fdfa5 rovers can transfer different resources 2025-04-19 12:37:50 +03:00
devZoGok 46c0044767 accessible trading screen 2025-04-17 20:15:26 +03:00
devZoGok cf00b0f9ce rendering the correct order cursor icon depending on game object hovered over 2025-04-05 16:15:37 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok dcf87da465 refactored unit button loading 2025-03-29 20:27:56 +02:00
devZoGok 022c159f76 only shifting depth when placing submarine frame over water 2025-02-09 16:24:55 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 0578f6e41b not showing engineer wireframes when rotating buildable structure frames 2025-02-08 12:22:58 +02:00
devZoGok b5891b28f5 unit frames placed at coresponding point on the map when rotating before move orders 2025-02-07 21:26:28 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok 05491c927c limiting submarine diving to min and max depths 2025-01-20 17:03:49 +02:00
devZoGok 0be5a7fb0a moved old minimap image data
refactored map data loading
2024-09-22 14:46:29 +03:00
devZoGok 8f322d8b2a transfered old minimap image data 2024-09-19 19:46:44 +03:00
devZoGok fff48459fe cursors and attack orders only work on visible units 2024-09-15 14:21:24 +03:00
devZoGok 12a94b7fd3 bugfix to hide and reveal enemy units when the player has multiple 2024-09-13 20:27:23 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok 52b9ac2ffd improved line of sight detection 2024-09-08 15:25:18 +03:00
devZoGok 763f0a25eb only selecting units on screen 2024-07-28 15:07:25 +03:00
devZoGok 6cc2d77f5e added missing raycastTerrain 2024-07-27 20:30:58 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok 200c30664b bugfix to allow either to give units orders or select via dragbox 2024-07-20 18:25:24 +03:00
devZoGok ef541e4ef6 improved selection via dragbox 2024-07-20 18:25:24 +03:00
devZoGok aeb669f47e corrected usage of height offsets 2024-07-20 18:25:24 +03:00