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rectangle intersection check when rotating game object frames
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+2
-4
@@ -311,10 +311,8 @@ namespace battleship{
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if(targets.empty()) castRayToTerrain();
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if(!buildableStructSelected)
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for(int i = 0; i < selectedUnits.size(); i++){
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fc->addGameObjectFrame(GameObjectFrame(selectedUnits[i]->getId(), GameObject::Type::UNIT));
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fc->placeGameObjectFrame(fc->getNumGameObjectFrames() - 1, targets[0].pos, selectedUnits[i]->getWidth(), selectedUnits[i]->getLength());
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}
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for(int i = 0; i < selectedUnits.size(); i++)
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fc->addGameObjectFrame(GameObjectFrame(selectedUnits[i]->getId(), GameObject::Type::UNIT, targets[0].pos));
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selectingDestOrient = true;
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fc->setRotating(true);
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