mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
adjusted building implementation for freezers
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+13
-2
@@ -719,7 +719,18 @@ namespace battleship{
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else if(cursorState == CursorState::HACK){
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if(orderPossible) issueOrder(Order::TYPE::HACK, vector<Order::Target>{Order::Target((Unit*)gameObjHoveredOn)}, shiftPressed);
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}
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else if((selectedUnits[0]->getUnitClass() == UnitClass::ENGINEER || selectedUnits[0]->getUnitClass() == UnitClass::FREEZER) && ufCtr->isPlacingOnSurface()){
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else if(ufCtr->isPlacingOnSurface()){
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Order::TYPE type;
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switch(selectedUnits[0]->getUnitClass()){
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case UnitClass::ENGINEER:
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case UnitClass::FREEZER:
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type = Order::TYPE::BUILD;
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break;
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default:
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return;
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}
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targets.clear();
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for(int i = 0; i < ufCtr->getNumGameObjectFrames(); i++){
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@@ -728,7 +739,7 @@ namespace battleship{
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if(gmObjFr.status == GameObjectFrame::NOT_PLACEABLE) continue;
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Unit *buildStruct = GameObjectFactory::createUnit(mainPlayer, gmObjFr.getId(), gmObjFr.getPos(), gmObjFr.getRot());
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issueOrder(Order::TYPE::BUILD, vector<Order::Target>{Order::Target(buildStruct, gmObjFr.getPos())}, shiftPressed);
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issueOrder(type, vector<Order::Target>{Order::Target(buildStruct, gmObjFr.getPos())}, shiftPressed);
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mainPlayer->addUnit(buildStruct);
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}
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