CPU players sending an engineer to explore fog of war before building

This commit is contained in:
devZoGok
2026-04-18 17:26:49 +03:00
parent 4b4e0df9f3
commit 19a7573a5f
5 changed files with 89 additions and 32 deletions
+1 -1
View File
@@ -683,7 +683,7 @@ namespace battleship{
for(int i = 0; i < ufCtr->getNumGameObjectFrames(); i++){
GameObjectFrame gmObjFr = ufCtr->getGameObjectFrame(i);
if(gmObjFr.status == GameObjectFrame::NOT_PLACEABLE) continue;
if(gmObjFr.status == GameObjectFrame::BLOCKED_BY_DIFF_TERR) continue;
Unit *buildStruct = GameObjectFactory::createUnit(mainPlayer, gmObjFr.getId(), gmObjFr.getPos(), gmObjFr.getRot());
issueOrder(type, vector<Order::Target>{Order::Target(buildStruct, gmObjFr.getPos())}, shiftPressed);