rendering allied units

This commit is contained in:
devZoGok
2025-06-17 18:53:55 +03:00
parent a9f427b163
commit 054eeecd0d
+1 -1
View File
@@ -491,7 +491,7 @@ namespace battleship{
for (Unit *u : units) {
Node *model = u->getModel();
if (u->getPlayer() == mainPlayer){
if (u->getPlayer()->getTeam() == mainPlayer->getTeam()){
if(!u->getLosLightNode()) u->initLosLight();
model->setVisible(true);