From 054eeecd0d62eee86e770b2c9e2599b03a306b02 Mon Sep 17 00:00:00 2001 From: devZoGok Date: Tue, 17 Jun 2025 18:27:18 +0300 Subject: [PATCH] rendering allied units --- activeGameState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/activeGameState.cpp b/activeGameState.cpp index b6553c7..a0d3d81 100755 --- a/activeGameState.cpp +++ b/activeGameState.cpp @@ -491,7 +491,7 @@ namespace battleship{ for (Unit *u : units) { Node *model = u->getModel(); - if (u->getPlayer() == mainPlayer){ + if (u->getPlayer()->getTeam() == mainPlayer->getTeam()){ if(!u->getLosLightNode()) u->initLosLight(); model->setVisible(true);