using a civilian player

This commit is contained in:
devZoGok
2025-06-02 19:14:51 +03:00
parent 6898fdf935
commit 575b736e0d
9 changed files with 44 additions and 42 deletions
+2 -2
View File
@@ -337,7 +337,7 @@ namespace battleship{
void ActiveGameState::updateGameObjHoveredOn(){
vector<GameObject*> gameObjs;
vector<Player*> players = Game::getSingleton()->getPlayers();
vector<Player*> players = Game::getSingleton()->getPlayers(true);
for(Player *pl : players){
vector<ResourceDeposit*> resDeps = pl->getResourceDeposits();
@@ -482,7 +482,7 @@ namespace battleship{
vector<Unit*> units;
for (Player *p : Game::getSingleton()->getPlayers())
for (Player *p : Game::getSingleton()->getPlayers(true))
for (Unit *u : p->getUnits())
units.push_back(u);