devZoGok
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6bfa422bd5
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adapted GUI to different resolutions
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2026-08-05 19:07:54 +03:00 |
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devZoGok
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a2f2367381
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placing minimap icons within the minimap frame
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2026-05-13 18:59:32 +03:00 |
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devZoGok
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80302ccfc5
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fixed minimap generation
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2026-05-03 11:25:54 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
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2026-04-26 17:50:59 +03:00 |
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devZoGok
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fa8e28cb19
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new maps
bugfixes for choosing the right cells
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2026-03-15 15:14:40 +02:00 |
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devZoGok
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284060fb22
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bufix for classifying parts of land mass as water cells
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2026-03-14 11:32:28 +02:00 |
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devZoGok
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15856bd6fe
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updated map file output script
bugfix for showing wrong units in map editor listboxes
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2025-07-27 16:20:56 +03:00 |
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devZoGok
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8f8d0d0a88
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placeable and rotatable vehicles in the map editor
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2025-07-27 12:41:48 +03:00 |
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devZoGok
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8fd807094c
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creating civilian player when creating the map
fixed map file copy error
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2025-07-27 11:46:42 +03:00 |
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devZoGok
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9a2db1d0ba
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adding choosable and civilian players separately
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2025-07-06 15:05:28 +03:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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afa4fe31ee
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rendering height data in minimaps
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2024-09-22 15:26:32 +03:00 |
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devZoGok
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0be5a7fb0a
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moved old minimap image data
refactored map data loading
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2024-09-22 14:46:29 +03:00 |
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devZoGok
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7ca58f95b6
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exportable and readable minimap images
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2024-09-15 17:01:23 +03:00 |
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devZoGok
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dea5cf6e49
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added lights to some maps
fixed light type export
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2024-09-13 20:45:30 +03:00 |
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devZoGok
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999bd77d8f
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exporting lighting data
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2024-09-13 20:20:06 +03:00 |
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devZoGok
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3131dbc9d8
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accomodation for RAM optimization in vb01
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2024-09-01 16:22:01 +03:00 |
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devZoGok
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f6c8c68969
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Merge branch 'develop' into imp-153-test-maps
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2024-07-28 14:52:40 +03:00 |
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devZoGok
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882ca02b66
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export partial fix attempts
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2024-07-28 14:24:18 +03:00 |
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devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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a595eae404
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improved map export
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2024-07-27 18:30:57 +03:00 |
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devZoGok
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fdaa2bf2bd
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using distance to ray argument for optimization
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2024-07-21 15:00:49 +03:00 |
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devZoGok
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fc6751db01
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integrated zooming the camera in and out
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2024-06-29 11:50:08 +03:00 |
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devZoGok
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bd8135bdff
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Merge branch 'develop' into imp-55-pathfinding
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2024-01-06 15:36:59 +02:00 |
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devZoGok
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f0d77ff814
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generating map cells by raycasting with a distance
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2024-01-06 14:57:15 +02:00 |
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devZoGok
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5b34058ac7
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optimized edge calculation for adjacent cells
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2024-01-06 14:25:52 +02:00 |
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devZoGok
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f86edaf3c0
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bugfix for adding units to every player from map scripts
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2023-12-30 12:19:45 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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f884fc1647
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victory and defeat screens
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2023-12-26 15:13:54 +02:00 |
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devZoGok
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59fbc87988
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bugfix for not rendering the explosion vfx frame properly
|
2023-12-02 12:15:54 +02:00 |
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devZoGok
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4a9e9bd4c9
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using the new ray casting implementation
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2023-11-04 17:41:15 +02:00 |
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devZoGok
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9053b73a87
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corrected map exporting and loading
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2023-10-08 15:21:38 +03:00 |
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devZoGok
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b895a85378
|
implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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b58d314659
|
saving and loading resource deposits
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2023-10-07 18:41:07 +03:00 |
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devZoGok
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9fcccb498d
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placeable resource deposits in the map editor
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2023-10-07 17:29:27 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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c903cda25a
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corrected parsing bug
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2023-09-10 12:13:29 +03:00 |
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devZoGok
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e83b9a7330
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Merge branch 'develop' into bf-2-pathfinding
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2023-09-10 11:38:19 +03:00 |
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devZoGok
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6b715a425a
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Merge branch 'develop' into ft-19-lake-size
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2023-09-10 11:36:27 +03:00 |
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devZoGok
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c5e8d7554d
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updating quad's size instead of scaling
|
2023-09-10 11:16:44 +03:00 |
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devZoGok
|
a52a10829e
|
implemented lake scaling
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2023-09-10 11:06:30 +03:00 |
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devZoGok
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473dd14578
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fixed landmass vert pushing/pulling
|
2023-09-10 08:23:19 +03:00 |
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devZoGok
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18428aec58
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implemented underwater unit submerging while pathfinding
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2023-09-09 14:42:59 +03:00 |
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devZoGok
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fbc8dcdc4d
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minor fixes
|
2023-09-03 12:20:39 +03:00 |
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devZoGok
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252c6bc286
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refactored underwater cell generation
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2023-09-03 12:01:32 +03:00 |
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devZoGok
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4e2ba3ddb1
|
uncommented code
|
2023-09-03 11:59:50 +03:00 |
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devZoGok
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0c6dabc918
|
removed TerrainObject struct
|
2023-09-03 09:53:43 +03:00 |
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