mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
Merge branch 'develop' into bf-2-pathfinding
This commit is contained in:
@@ -48,13 +48,14 @@ mappings = {
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{bind = 36, trigger = 312, action = false, bindType = 2, inOptions = false},
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{bind = 37, trigger = 313, action = false, bindType = 2, inOptions = false},
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{bind = 38, trigger = 71, action = true, bindType = 0, inOptions = false},
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{bind = 39, trigger = 256, action = true, bindType = 0, inOptions = false},
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{bind = 40, trigger = 90, action = true, bindType = 0, inOptions = false},
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{bind = 41, trigger = 89, action = true, bindType = 0, inOptions = false},
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{bind = 42, trigger = 88, action = true, bindType = 0, inOptions = false},
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{bind = 43, trigger = 87, action = true, bindType = 0, inOptions = false},
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{bind = 44, trigger = 72, action = true, bindType = 0, inOptions = false},
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{bind = 45, trigger = 68, action = true, bindType = 0, inOptions = false},
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{bind = 39, trigger = 83, action = true, bindType = 0, inOptions = false},
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{bind = 40, trigger = 256, action = true, bindType = 0, inOptions = false},
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{bind = 41, trigger = 90, action = true, bindType = 0, inOptions = false},
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{bind = 42, trigger = 89, action = true, bindType = 0, inOptions = false},
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{bind = 43, trigger = 88, action = true, bindType = 0, inOptions = false},
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{bind = 44, trigger = 87, action = true, bindType = 0, inOptions = false},
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{bind = 45, trigger = 72, action = true, bindType = 0, inOptions = false},
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{bind = 46, trigger = 68, action = true, bindType = 0, inOptions = false},
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}
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graphics = {
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resolution = {x = 1920, y = 1080}
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@@ -42,10 +42,11 @@ namespace battleship{
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PUSH_VERTS_UP,
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PUSH_VERTS_DOWN,
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MOVE_TERR_OBJ,
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SCALE_TERR_OBJ,
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STOP_TERR_OBJ,
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MOVE_X_AXIS,
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MOVE_Y_AXIS,
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MOVE_Z_AXIS,
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ENABLE_X_AXIS,
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ENABLE_Y_AXIS,
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ENABLE_Z_AXIS,
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CREATE_WATERBODY,
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GENERATE_WEIGHTS,
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TOGGLE_CELL_MARKERS
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+78
-25
@@ -118,28 +118,52 @@ namespace battleship{
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}
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void MapEditorAppState::MapEditor::moveTerrainObject(float strength){
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Vector3 pos = selectedTerrainNode->getPosition();
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if(fabs(strength) < .00001) return;
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switch(movementAxis){
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case MovementAxis::X_AXIS:
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pos += strength * Vector3::VEC_I;
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Vector3 axis;
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switch(transformAxis){
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case TransformAxis::X_AXIS:
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axis = Vector3::VEC_I;
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break;
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case MovementAxis::Y_AXIS:
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pos += strength * Vector3::VEC_J;
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case TransformAxis::Y_AXIS:
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axis = -Vector3::VEC_J;
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break;
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case MovementAxis::Z_AXIS:
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pos += strength * Vector3::VEC_K;
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case TransformAxis::Z_AXIS:
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axis = Vector3::VEC_K;
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break;
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}
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Vector3 pos = selectedTerrainNode->getPosition() + 10 * strength * axis;
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selectedTerrainNode->setPosition(pos);
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}
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void MapEditorAppState::MapEditor::scaleTerrainObject(float strength){
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if(fabs(strength) < .00001) return;
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Vector2 axis;
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switch(transformAxis){
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case TransformAxis::X_AXIS:
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axis = Vector2::VEC_I;
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break;
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case TransformAxis::Z_AXIS:
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axis = Vector2::VEC_J;
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break;
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}
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Quad *quad = (Quad*)selectedTerrainNode->getMesh(0);
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Vector3 size = quad->getSize() + 10 * strength * Vector3(axis.x, axis.y, 0);
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quad->setSize(Vector3(size.x, size.y, 1));
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quad->updateVerts(quad->getMeshBase());
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}
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void MapEditorAppState::MapEditor::pushLandmassVerts(float strength){
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Mesh *mesh = map->getNodeParent()->getChild(0)->getMesh(0);
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MeshData meshData = mesh->getMeshBase();
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MeshData::Vertex *verts = meshData.vertices;
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int numVerts = meshData.numTris * 3;
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pushPos.y += 10 * strength;
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for(int i = 0; i < numVerts; i++){
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Vector3 distVec = verts[i].pos - pushPos;
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@@ -147,7 +171,7 @@ namespace battleship{
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float dist = distVec.getLength();
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if(dist < circleRadius)
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verts[i].pos.y += 10 * strength * dist / circleRadius;
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verts[i].pos.y = oldLandmassVertHeights[i] + pushPos.y - (pushPos.y / circleRadius) * dist;
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}
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mesh->updateVerts(meshData);
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@@ -166,6 +190,8 @@ namespace battleship{
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Node *node = new Node();
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node->attachMesh(mesh);
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map->getNodeParent()->attachChild(node);
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oldLandmassVertHeights = new float[3 * mesh->getMeshBase().numTris];
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}
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void MapEditorAppState::MapEditor::prepareTextures(string basePath, bool skybox, vector<Texture*> &textures){
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@@ -488,6 +514,18 @@ namespace battleship{
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generateMapScript();
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}
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void MapEditorAppState::MapEditor::togglePush(bool push){
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this->pushing = push;
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if(push){
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MeshData meshData = map->getNodeParent()->getChild(0)->getMesh(0)->getMeshBase();
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int numVerts = 3 * meshData.numTris;
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for(int i = 0; i < numVerts; i++)
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oldLandmassVertHeights[i] = meshData.vertices[i].pos.y;
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}
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}
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MapEditorAppState::MapEditorAppState(string name, Vector2 size, bool newMap) : AbstractAppState(
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AppStateType::MAP_EDITOR,
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configData::calcSumBinds(AppStateType::MAP_EDITOR, true),
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@@ -574,10 +612,9 @@ namespace battleship{
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Ray::retrieveCollisions(startPos, (endPos - startPos).norm(), Root::getSingleton()->getRootNode(), results);
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Ray::sortResults(results);
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if(cursorPos.y < GameManager::getSingleton()->getHeight() - mapEditor->getGuiThreshold()){
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bool push = !results.empty();
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mapEditor->setPushing(push);
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mapEditor->togglePush(push);
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if(push)
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mapEditor->setPushPos(results[0].pos);
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@@ -585,27 +622,39 @@ namespace battleship{
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mapEditor->castSelectionRay();
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}
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else
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mapEditor->setPushing(false);
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mapEditor->togglePush(false);
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}
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else
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mapEditor->setPushing(false);
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mapEditor->togglePush(false);
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break;
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case Bind::CREATE_WATERBODY:
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if(isPressed) mapEditor->createWaterbody();
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break;
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case Bind::MOVE_TERR_OBJ:
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if(isPressed) mapEditor->setMovingTerrainObject(true);
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break;
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if(isPressed){
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mapEditor->setMovingTerrainObject(true);
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mapEditor->setScalingTerrainObject(false);
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break;
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}
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case Bind::SCALE_TERR_OBJ:
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if(isPressed){
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mapEditor->setMovingTerrainObject(false);
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mapEditor->setScalingTerrainObject(true);
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break;
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}
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case Bind::STOP_TERR_OBJ:
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if(isPressed) mapEditor->setMovingTerrainObject(false);
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break;
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case Bind::MOVE_X_AXIS:
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case Bind::MOVE_Y_AXIS:
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case Bind::MOVE_Z_AXIS:
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if(isPressed && mapEditor->isMovingTerrainObject()){
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MapEditor::MovementAxis axis = MapEditor::MovementAxis((int)bind - (int)Bind::MOVE_X_AXIS);
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mapEditor->setMovementAxis(axis);
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if(isPressed){
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mapEditor->setMovingTerrainObject(false);
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mapEditor->setScalingTerrainObject(false);
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break;
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}
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case Bind::ENABLE_X_AXIS:
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case Bind::ENABLE_Y_AXIS:
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case Bind::ENABLE_Z_AXIS:
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if(isPressed && (mapEditor->isMovingTerrainObject() || mapEditor->isScalingTerrainObject())){
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MapEditor::TransformAxis axis = MapEditor::TransformAxis((int)bind - (int)Bind::ENABLE_X_AXIS);
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mapEditor->setTransformAxis(axis);
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}
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break;
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@@ -634,8 +683,12 @@ namespace battleship{
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case Bind::PUSH_VERTS_UP:
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case Bind::PUSH_VERTS_DOWN:
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if(mapEditor->isPushing()) mapEditor->pushLandmassVerts(strength);
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else if(mapEditor->isMovingTerrainObject() && mapEditor->getSelectedNode() != Map::getSingleton()->getNodeParent()->getChild(0))
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mapEditor->moveTerrainObject(strength);
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else if(mapEditor->getSelectedNode() != Map::getSingleton()->getNodeParent()->getChild(0)){
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if(mapEditor->isScalingTerrainObject())
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mapEditor->scaleTerrainObject(strength);
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else if(mapEditor->isMovingTerrainObject())
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mapEditor->moveTerrainObject(strength);
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}
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break;
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}
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+10
-6
@@ -23,7 +23,7 @@ namespace battleship{
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public:
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class MapEditor{
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public:
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enum MovementAxis{
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enum TransformAxis{
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X_AXIS,
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Y_AXIS,
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Z_AXIS
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@@ -35,18 +35,21 @@ namespace battleship{
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void castSelectionRay();
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void createWaterbody();
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void moveTerrainObject(float);
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void scaleTerrainObject(float);
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void exportMap();
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void prepareTerrainObjects(int = 0, int = -1);
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void togglePush(bool);
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inline vb01::Node* getSelectedNode(){return selectedTerrainNode;}
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inline float getGuiThreshold(){return guiThreshold;}
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inline float getCircleRadius(){return circleRadius;}
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inline bool isPushing(){return pushing;}
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inline void setPushing(bool p){pushing = p;}
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inline void setPushPos(vb01::Vector3 p){pushPos = p;}
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inline bool isMovingTerrainObject(){return movingTerrainObject;}
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inline void setMovingTerrainObject(bool m){movingTerrainObject = m;}
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inline MovementAxis getMovementAxis(){return movementAxis;}
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inline void setMovementAxis(MovementAxis m){movementAxis = m;}
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inline bool isScalingTerrainObject(){return scalingTerrainObject;}
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inline void setScalingTerrainObject(bool s){scalingTerrainObject = s;}
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inline TransformAxis getTransformAxis(){return transformAxis;}
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inline void setTransformAxis(TransformAxis m){transformAxis = m;}
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inline bool isWeightsGenerated(){return weightsGenerated;}
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inline vb01::Texture* getSkyTexture(int i){return skyTextures[i];}
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inline vb01::Texture* getLandmassTexture(int i){return landmassTextures[i];}
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@@ -61,9 +64,10 @@ namespace battleship{
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Map *map;
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vb01::Node *selectedTerrainNode = nullptr;
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MovementAxis movementAxis = X_AXIS;
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TransformAxis transformAxis = X_AXIS;
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vb01Gui::Listbox *skyListbox = nullptr;
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bool pushing = false, movingTerrainObject = false, weightsGenerated = false, newMap, cellMarkersVisible = false;
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float *oldLandmassVertHeights = nullptr;
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bool pushing = false, movingTerrainObject = false, scalingTerrainObject = false, weightsGenerated = false, newMap, cellMarkersVisible = false;
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const float MIN_RADIUS = 1, MAX_RADIUS = 100, INCREASE_RATE = 1;
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const int NUM_SUBDIVS = 100;
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float circleRadius = MIN_RADIUS, guiThreshold = 200;
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