bugfix for adding units to every player from map scripts

This commit is contained in:
devZoGok
2023-12-30 12:19:45 +02:00
parent d1bd4cc052
commit f86edaf3c0
5 changed files with 28 additions and 27 deletions
+4 -5
View File
@@ -63,11 +63,10 @@ namespace battleship{
else{
int numPlayers = map->getNumSpawnPoints();
for(int i = 0; i < numPlayers; i++){
Player *player = new Player(0, 0, 0, Vector3(1, 1, 1));
map->loadPlayerGameObjects(player);
addPlayer(player);
}
for(int i = 0; i < numPlayers; i++)
addPlayer(new Player(0, 0, 0, Vector3(1, 1, 1)));
map->loadPlayerGameObjects();
}
}