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bugfix for adding units to every player from map scripts
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@@ -63,11 +63,10 @@ namespace battleship{
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else{
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int numPlayers = map->getNumSpawnPoints();
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for(int i = 0; i < numPlayers; i++){
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Player *player = new Player(0, 0, 0, Vector3(1, 1, 1));
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map->loadPlayerGameObjects(player);
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addPlayer(player);
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}
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for(int i = 0; i < numPlayers; i++)
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addPlayer(new Player(0, 0, 0, Vector3(1, 1, 1)));
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map->loadPlayerGameObjects();
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}
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}
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