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bugfix for not rendering the explosion vfx frame properly
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@@ -558,7 +558,7 @@ namespace battleship{
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AppStateType::MAP_EDITOR,
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configData::calcSumBinds(AppStateType::MAP_EDITOR, true),
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configData::calcSumBinds(AppStateType::MAP_EDITOR, false),
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GameManager::getSingleton()->getPath() + "Scripts/options.lua"){
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GameManager::getSingleton()->getPath() + scripts[ScriptFiles::OPTIONS]){
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mapName = name;
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mapSize = size;
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this->newMap = newMap;
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