bugfix for not rendering the explosion vfx frame properly

This commit is contained in:
devZoGok
2023-12-02 12:15:54 +02:00
parent 97ab35086f
commit 59fbc87988
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -558,7 +558,7 @@ namespace battleship{
AppStateType::MAP_EDITOR,
configData::calcSumBinds(AppStateType::MAP_EDITOR, true),
configData::calcSumBinds(AppStateType::MAP_EDITOR, false),
GameManager::getSingleton()->getPath() + "Scripts/options.lua"){
GameManager::getSingleton()->getPath() + scripts[ScriptFiles::OPTIONS]){
mapName = name;
mapSize = size;
this->newMap = newMap;