implemented lake scaling

This commit is contained in:
devZoGok
2023-09-10 11:06:30 +03:00
parent 957c0d3644
commit a52a10829e
4 changed files with 77 additions and 35 deletions
+57 -20
View File
@@ -116,23 +116,44 @@ namespace battleship{
}
void MapEditorAppState::MapEditor::moveTerrainObject(float strength){
Vector3 pos = selectedTerrainNode->getPosition();
if(fabs(strength) < .00001) return;
switch(movementAxis){
case MovementAxis::X_AXIS:
pos += strength * Vector3::VEC_I;
Vector3 axis;
switch(transformAxis){
case TransformAxis::X_AXIS:
axis = Vector3::VEC_I;
break;
case MovementAxis::Y_AXIS:
pos += strength * Vector3::VEC_J;
case TransformAxis::Y_AXIS:
axis = -Vector3::VEC_J;
break;
case MovementAxis::Z_AXIS:
pos += strength * Vector3::VEC_K;
case TransformAxis::Z_AXIS:
axis = Vector3::VEC_K;
break;
}
Vector3 pos = selectedTerrainNode->getPosition() + 10 * strength * axis;
selectedTerrainNode->setPosition(pos);
}
void MapEditorAppState::MapEditor::scaleTerrainObject(float strength){
if(fabs(strength) < .00001) return;
Vector2 axis;
switch(transformAxis){
case TransformAxis::X_AXIS:
axis = Vector2::VEC_I;
break;
case TransformAxis::Z_AXIS:
axis = Vector2::VEC_J;
break;
}
Vector3 scale = selectedTerrainNode->getScale() + 10 * strength * Vector3(axis.x, 1, axis.y);
selectedTerrainNode->setScale(scale);
}
void MapEditorAppState::MapEditor::pushLandmassVerts(float strength){
Mesh *mesh = map->getNodeParent()->getChild(0)->getMesh(0);
MeshData meshData = mesh->getMeshBase();
@@ -575,17 +596,29 @@ namespace battleship{
if(isPressed) mapEditor->createWaterbody();
break;
case Bind::MOVE_TERR_OBJ:
if(isPressed) mapEditor->setMovingTerrainObject(true);
break;
if(isPressed){
mapEditor->setMovingTerrainObject(true);
mapEditor->setScalingTerrainObject(false);
break;
}
case Bind::SCALE_TERR_OBJ:
if(isPressed){
mapEditor->setMovingTerrainObject(false);
mapEditor->setScalingTerrainObject(true);
break;
}
case Bind::STOP_TERR_OBJ:
if(isPressed) mapEditor->setMovingTerrainObject(false);
break;
case Bind::MOVE_X_AXIS:
case Bind::MOVE_Y_AXIS:
case Bind::MOVE_Z_AXIS:
if(isPressed && mapEditor->isMovingTerrainObject()){
MapEditor::MovementAxis axis = MapEditor::MovementAxis((int)bind - (int)Bind::MOVE_X_AXIS);
mapEditor->setMovementAxis(axis);
if(isPressed){
mapEditor->setMovingTerrainObject(false);
mapEditor->setScalingTerrainObject(false);
break;
}
case Bind::ENABLE_X_AXIS:
case Bind::ENABLE_Y_AXIS:
case Bind::ENABLE_Z_AXIS:
if(isPressed && (mapEditor->isMovingTerrainObject() || mapEditor->isScalingTerrainObject())){
MapEditor::TransformAxis axis = MapEditor::TransformAxis((int)bind - (int)Bind::ENABLE_X_AXIS);
mapEditor->setTransformAxis(axis);
}
break;
@@ -614,8 +647,12 @@ namespace battleship{
case Bind::PUSH_VERTS_UP:
case Bind::PUSH_VERTS_DOWN:
if(mapEditor->isPushing()) mapEditor->pushLandmassVerts(strength);
else if(mapEditor->isMovingTerrainObject() && mapEditor->getSelectedNode() != Map::getSingleton()->getNodeParent()->getChild(0))
mapEditor->moveTerrainObject(strength);
else if(mapEditor->getSelectedNode() != Map::getSingleton()->getNodeParent()->getChild(0)){
if(mapEditor->isScalingTerrainObject())
mapEditor->scaleTerrainObject(strength);
else if(mapEditor->isMovingTerrainObject())
mapEditor->moveTerrainObject(strength);
}
break;
}