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separate bindings for rotating the camera, selecting and ordering units
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@@ -676,7 +676,7 @@ namespace battleship{
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CameraController::getSingleton()->setLookingAround(isPressed);
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break;
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case Bind::DESELECT_STRUCTURE:
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case Bind::ROTATE_OBJ_FRAME:
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ufCtr->removeGameObjectFrames();
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ufCtr->setPlacingFrames(false);
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break;
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