separate bindings for rotating the camera, selecting and ordering units

This commit is contained in:
devZoGok
2025-01-22 16:55:42 +02:00
parent 05491c927c
commit 94a200b16d
6 changed files with 103 additions and 87 deletions
+1 -1
View File
@@ -676,7 +676,7 @@ namespace battleship{
CameraController::getSingleton()->setLookingAround(isPressed);
break;
case Bind::DESELECT_STRUCTURE:
case Bind::ROTATE_OBJ_FRAME:
ufCtr->removeGameObjectFrames();
ufCtr->setPlacingFrames(false);
break;