Commit Graph
48 Commits
Author SHA1 Message Date
devZoGok 157ffeab7c bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
2026-05-14 20:26:44 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok b9baa05f27 working exit button 2024-05-29 20:31:45 +03:00
devZoGok 56ba61e056 minor changes 2024-02-16 16:22:58 +02:00
devZoGok 781f1649b0 AI chooses the closest deposit to build an extractor 2024-02-11 15:44:45 +02:00
devZoGok 2932c2b923 CPU AI sends taskforce by spawnpoint 2024-02-10 20:51:41 +02:00
devZoGok 3780b47c2b expanded destroyed building reconstruction by AI
utility methods
2024-02-10 20:31:42 +02:00
devZoGok e6c250ed09 CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
2024-02-04 15:18:06 +02:00
devZoGok 7361fbcd6f CPU players build a fort and train 2 engineers 2024-02-03 15:38:45 +02:00
devZoGok 3cb6b494ce minor refactoring
corrected CPU player script
2024-01-24 15:39:51 +02:00
devZoGok 31eba177cb player data on the stats screen 2023-12-30 10:34:25 +02:00
devZoGok f884fc1647 victory and defeat screens 2023-12-26 15:13:54 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 94cb94aa57 CPU player AI to build and send a tank task force to the middle of the map 2023-12-21 18:46:42 +02:00
devZoGok 4e59cdcd75 implemented CPU player building a land factory 2023-12-16 17:26:12 +02:00
devZoGok eee806b3b8 simplified AI subsystem using sol usertypes 2023-12-10 16:19:48 +02:00
devZoGok 8216c781c2 updated sol state invocations 2023-09-03 09:05:06 +03:00
devZoGok 06e1ec54aa updated lua invocations using sol3 2023-08-19 10:23:00 +03:00
devZoGok c00d50fa1a using main() arguments to set the game dir 2023-08-15 15:49:32 +03:00
devZoGok 87503c7b48 runnable player script from Player class 2022-12-04 11:37:44 +02:00
devZoGok 16b4886ebf main scripts are loaded once 2022-12-03 18:27:17 +02:00
devZoGok 9fabc77107 refactored setting window resolution upon start up 2022-10-30 10:43:22 +02:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok cbf3d41e01 minor bugfixes 2022-06-24 17:23:03 +03:00
devZoGok 74537a5ee9 patrol order execution 2022-01-12 20:23:48 +02:00
devZoGok 16e96b3609 bindings reading, app state retrieval and mappings improvements 2021-12-07 21:09:33 +02:00
devZoGok 20a1a036f4 minor fixes 2021-11-03 21:29:46 +02:00
devZoGok 306283a4d4 setting GameManager dimensions 2021-11-01 20:48:31 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok 54a5edf7c8 fixed recursion bug 2021-11-01 10:38:36 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 97275533c2 some bugfixes 2021-10-30 08:48:21 +03:00
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00
devZoGok 7f8824cb29 decapitalized files 2021-10-27 21:37:09 +03:00