mirror of
https://github.com/devZoGok/PlanetFleet.git
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decapitalized files
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#include <algorithm>
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#include "gameManager.h"
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#include "guiAppState.h"
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#include "eventListener.h"
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#include "abstractBitmapText.h"
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#include "abstractImage.h"
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using namespace std;
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using namespace game::gui;
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using namespace irr;
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namespace game{
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namespace core{
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GameManager::GameManager(IrrlichtDevice *dev) {
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device = dev;
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listener = new EventListener(this);
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device->setEventReceiver(listener);
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width = device->getVideoDriver()->getScreenSize().Width;
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height = device->getVideoDriver()->getScreenSize().Height;
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}
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GameManager::~GameManager() {}
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void GameManager::attachState(AbstractAppState *a) {
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bool alreadyAttached = false;
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for (int i = 0; i < appStates.size()&&!alreadyAttached; i++)
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if (appStates[i] == a)
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alreadyAttached = true;
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if (!alreadyAttached) {
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a->onAttachment();
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appStates.push_back(a);
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}
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}
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void GameManager::dettachState(AbstractAppState *a) {
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bool alreadyDetached = false;
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for (int i = 0; i < appStates.size()&&!alreadyDetached; i++)
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if (appStates[i] == a)
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alreadyDetached = true;
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if (!alreadyDetached) {
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a->onDetachment();
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for (int i = 0; i < appStates.size(); i++)
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if (a == appStates[i]) {
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appStates.erase(appStates.begin() + i);
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}
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}
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}
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void GameManager::detachBitmapText(AbstractBitmapText *bitmapText) {
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for (int i = 0; i < bitmapTexts.size(); i++)
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if (bitmapText == bitmapTexts[i]) {
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delete bitmapText;
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bitmapTexts.erase(bitmapTexts.begin() + i);
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}
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}
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void GameManager::detachAllBitmapTexts() {
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while (bitmapTexts.size() > 0) {
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delete bitmapTexts[bitmapTexts.size() - 1];
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bitmapTexts.pop_back();
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}
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}
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void GameManager::detachImage(AbstractImage *image) {
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for (int i = 0; i < images.size(); i++)
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if (image == images[i]) {
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delete image;
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images.erase(images.begin() + i);
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}
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}
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void GameManager::detachAllImages() {
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while (images.size() > 0) {
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delete images[images.size() - 1];
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images.pop_back();
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}
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}
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void GameManager::update() {
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listener->update();
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for (AbstractAppState *a : appStates)
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if (a->isAttached() && a)
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a->update();
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for (BitmapText *b : bitmapTexts)
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b->update();
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for (Image *i : images)
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i->update();
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}
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AbstractAppState* GameManager::getAppState(AppStateTypes t) {
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AbstractAppState *state = nullptr;
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for (AbstractAppState *a : appStates)
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if (a->getType() == t)
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state = a;
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return state;
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}
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}
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}
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