clearing enemy units before advancing on a spawn point

This commit is contained in:
devZoGok
2025-03-08 12:14:35 +02:00
parent 2e9873cb30
commit 1b4b2adbcc
2 changed files with 74 additions and 15 deletions
+3
View File
@@ -61,6 +61,7 @@ namespace battleship{
"getNumOrders", &Unit::getNumOrders,
"getPos", &GameObject::getPos,
"getUnitClass", &Unit::getUnitClass,
"getLineOfSight", &Unit::getLineOfSight,
"toEngineer", &Unit::toEngineer,
"toPointDefense", &Unit::toPointDefense,
"toStructure", &Unit::toStructure,
@@ -93,6 +94,8 @@ namespace battleship{
"selectUnits", &Player::selectUnits,
"deselectUnits", &Player::deselectUnits,
"getSpawnPointId", &Player::getSpawnPointId,
"getTeam", &Player::getTeam,
"getUnits", &Player::getUnits,
"getUnitsById", &Player::getUnitsById,
"getUnitsByClass", &Player::getUnitsByClass
);