factored out a state manager

using GameManager via a singleton
This commit is contained in:
devZoGok
2021-10-30 08:09:30 +03:00
parent 7f8824cb29
commit 179f4c28ac
70 changed files with 654 additions and 474 deletions
+23 -38
View File
@@ -1,7 +1,9 @@
#include <algorithm>
#include <irrlicht.h>
#include "gameManager.h"
#include "guiAppState.h"
#include "stateManager.h"
#include "eventListener.h"
#include "abstractBitmapText.h"
#include "abstractImage.h"
@@ -12,8 +14,24 @@ using namespace irr;
namespace game{
namespace core{
GameManager::GameManager(IrrlichtDevice *dev) {
device = dev;
GameManager *gameManager = nullptr;
GameManager* GameManager::getSingleton(){
if(!gameManager)
gameManager = new GameManager();
return gameManager;
}
GameManager::GameManager() {
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, irr::core::dimension2d<u32>(800,600), 32, false, true, true, nullptr);
device->setResizable(true);
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::scene::ISceneManager *smgr = device->getSceneManager();
irr::gui::IGUIEnvironment *guiEnv = device->getGUIEnvironment();
device->setWindowCaption(L"(((A)))");
stateManager = new StateManager();
listener = new EventListener(this);
device->setEventReceiver(listener);
width = device->getVideoDriver()->getScreenSize().Width;
@@ -22,31 +40,6 @@ namespace game{
GameManager::~GameManager() {}
void GameManager::attachState(AbstractAppState *a) {
bool alreadyAttached = false;
for (int i = 0; i < appStates.size()&&!alreadyAttached; i++)
if (appStates[i] == a)
alreadyAttached = true;
if (!alreadyAttached) {
a->onAttachment();
appStates.push_back(a);
}
}
void GameManager::dettachState(AbstractAppState *a) {
bool alreadyDetached = false;
for (int i = 0; i < appStates.size()&&!alreadyDetached; i++)
if (appStates[i] == a)
alreadyDetached = true;
if (!alreadyDetached) {
a->onDetachment();
for (int i = 0; i < appStates.size(); i++)
if (a == appStates[i]) {
appStates.erase(appStates.begin() + i);
}
}
}
void GameManager::detachBitmapText(AbstractBitmapText *bitmapText) {
for (int i = 0; i < bitmapTexts.size(); i++)
if (bitmapText == bitmapTexts[i]) {
@@ -79,21 +72,13 @@ namespace game{
void GameManager::update() {
listener->update();
for (AbstractAppState *a : appStates)
if (a->isAttached() && a)
a->update();
stateManager->update();
for (BitmapText *b : bitmapTexts)
b->update();
for (Image *i : images)
i->update();
}
AbstractAppState* GameManager::getAppState(AppStateTypes t) {
AbstractAppState *state = nullptr;
for (AbstractAppState *a : appStates)
if (a->getType() == t)
state = a;
return state;
}
}
}