Files
PlanetFleet/gameManager.cpp
T

60 lines
1.4 KiB
C++
Executable File

#include <algorithm>
#include <stateManager.h>
#include <inputManager.h>
#include <assetManager.h>
#include <root.h>
#include <luaManager.h>
#include "gameManager.h"
#include "guiAppState.h"
#include "defConfigs.h"
using namespace std;
using namespace vb01;
using namespace gameBase;
namespace battleship{
static GameManager *gameManager = nullptr;
GameManager* GameManager::getSingleton(){
if(!gameManager)
gameManager = new GameManager();
return gameManager;
}
void GameManager::start(string gameDir) {
path = gameDir + "Assets/";
LuaManager *luaManager = LuaManager::getSingleton();
luaManager->executeCode("PATH = \"" + path + "\";");
vector<string> files = configData::scripts;
files.emplace(files.begin(), "Scripts/main.lua");
for(string &f : files)
f = path + f;
luaManager->buildScript(files);
string ind1 = "graphics", ind2 = "resolution";
width = luaManager->getIntFromTable(ind1, vector<Index>{Index(ind2), Index("x")});
height = luaManager->getIntFromTable(ind1, vector<Index>{Index(ind2), Index("y")});
Root *root = Root::getSingleton();
root->start(width, height, path + "../external/vb01/", "Battleship");
stateManager = new StateManager();
inputManager = new InputManager(stateManager, root->getWindow());
}
void GameManager::update() {
Root::getSingleton()->update();
inputManager->update();
stateManager->update();
}
}