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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
expanded checks to determine if a game object frame is placeable on a given spot
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@@ -8,6 +8,7 @@
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#include <root.h>
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#include "gameManager.h"
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#include "gameObjectFrameController.h"
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#include "gameObjectFactory.h"
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#include "map.h"
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#include "game.h"
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@@ -151,6 +152,7 @@ namespace battleship{
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"norm", &Vector3::norm,
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"getAngleBetween", &Vector3::getAngleBetween,
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"getDistanceFrom", &Vector3::getDistanceFrom,
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"neg", [](Vector3 v){return -v;},
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"add", [](Vector3 v1, Vector3 v2){return v1 + v2;},
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"subtr", [](Vector3 v1, Vector3 v2){return v1 - v2;},
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"mult", [](Vector3 v1, float s){return v1 * s;},
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@@ -163,6 +165,8 @@ namespace battleship{
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"x", &Quaternion::x,
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"y", &Quaternion::y,
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"z", &Quaternion::z,
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"getAngle", &Quaternion::getAngle,
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"getAxis", &Quaternion::getAxis,
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"multVec", [](Quaternion q, Vector3 v){return q * v;}
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);
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@@ -189,6 +193,24 @@ namespace battleship{
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"calcHeuristics", &Pathfinder::calcHeuristics,
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"findPath", &Pathfinder::findPath
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);
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SOL_LUA_STATE.new_usertype<GameObjectFrame>(
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"GameObjectFrame", sol::constructors<GameObjectFrame(int, GameObject::Type, Player*, Unit*, Vector3, Quaternion)>(),
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"getOriginalUnit", &GameObjectFrame::getOriginalUnit,
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"destroy", &GameObjectFrame::destroy,
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"placeAt", &GameObjectFrame::placeAt,
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"getDirVec", &GameObjectFrame::getDirVec,
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"getLeftVec", &GameObjectFrame::getLeftVec,
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"getLength", &GameObjectFrame::getLength,
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"getWidth", &GameObjectFrame::getWidth,
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"status", &GameObjectFrame::status
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);
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SOL_LUA_STATE.new_usertype<GameObjectFrameController>(
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"GameObjectFrameController",
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"getSingleton", &GameObjectFrameController::getSingleton,
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"checkPlacement", &GameObjectFrameController::checkPlacement
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);
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}
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void GameManager::initLua(string gameDir){
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