mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
This commit is contained in:
+16
-3
@@ -63,6 +63,7 @@ namespace battleship{
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SOL_LUA_STATE.new_usertype<Factory>(
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"Factory", sol::constructors<Factory(Player*, int, Vector3, Quaternion, int)>(),
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"getPos", &GameObject::getPos,
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"appendToQueue", &Factory::appendToQueue,
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"getBuildStatus", &Structure::getBuildStatus,
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"getQueue", &Factory::getQueue
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@@ -73,6 +74,7 @@ namespace battleship{
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"addUnit", &Player::addUnit,
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"getUnit", &Player::getUnit,
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"getNumUnits", &Player::getNumUnits,
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"getResourceDeposits", &Player::getResourceDeposits,
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"issueOrder", &Player::issueOrder,
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"selectUnits", &Player::selectUnits,
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"deselectUnits", &Player::deselectUnits,
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@@ -81,19 +83,30 @@ namespace battleship{
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"getUnitsByClass", &Player::getUnitsByClass
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);
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SOL_LUA_STATE.new_usertype<ResourceDeposit>(
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"ResourceDeposit", sol::constructors<ResourceDeposit(Player*, int, Vector3, Quaternion, int)>(),
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"getPos", &GameObject::getPos
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);
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SOL_LUA_STATE.new_usertype<Vector3>(
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"Vector3", sol::constructors<Vector3(), Vector3(float, float, float)>(),
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"x", &Vector3::x,
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"y", &Vector3::y,
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"z", &Vector3::z
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"z", &Vector3::z,
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"norm", &Vector3::norm,
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"add", [](Vector3 v1, Vector3 v2){return v1 + v2;},
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"subtr", [](Vector3 v1, Vector3 v2){return v1 - v2;},
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"mult", [](Vector3 v1, float s){return v1 * s;},
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"div", [](Vector3 v1, float s){return v1 / s;}
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);
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SOL_LUA_STATE.new_usertype<Quaternion>(
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"Quaternion", sol::constructors<Quaternion(), Quaternion(float, float, float, float)>(),
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"Quaternion", sol::constructors<Quaternion(), Quaternion(float, float, float, float), Quaternion(float, Vector3)>(),
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"w", &Quaternion::w,
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"x", &Quaternion::x,
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"y", &Quaternion::y,
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"z", &Quaternion::z
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"z", &Quaternion::z,
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"multVec", [](Quaternion q, Vector3 v){return q * v;}
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);
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}
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