Commit Graph
85 Commits
Author SHA1 Message Date
devZoGok a2f2367381 placing minimap icons within the minimap frame 2026-05-13 18:59:32 +03:00
devZoGok 80302ccfc5 fixed minimap generation 2026-05-03 11:25:54 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 284060fb22 bufix for classifying parts of land mass as water cells 2026-03-14 11:32:28 +02:00
devZoGok 15856bd6fe updated map file output script
bugfix for showing wrong units in map editor listboxes
2025-07-27 16:20:56 +03:00
devZoGok 8f8d0d0a88 placeable and rotatable vehicles in the map editor 2025-07-27 12:41:48 +03:00
devZoGok 8fd807094c creating civilian player when creating the map
fixed map file copy error
2025-07-27 11:46:42 +03:00
devZoGok 9a2db1d0ba adding choosable and civilian players separately 2025-07-06 15:05:28 +03:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok f34e108a50 submarines can now reemerge 2025-01-19 20:39:07 +02:00
devZoGok afa4fe31ee rendering height data in minimaps 2024-09-22 15:26:32 +03:00
devZoGok 0be5a7fb0a moved old minimap image data
refactored map data loading
2024-09-22 14:46:29 +03:00
devZoGok 7ca58f95b6 exportable and readable minimap images 2024-09-15 17:01:23 +03:00
devZoGok dea5cf6e49 added lights to some maps
fixed light type export
2024-09-13 20:45:30 +03:00
devZoGok 999bd77d8f exporting lighting data 2024-09-13 20:20:06 +03:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok f6c8c68969 Merge branch 'develop' into imp-153-test-maps 2024-07-28 14:52:40 +03:00
devZoGok 882ca02b66 export partial fix attempts 2024-07-28 14:24:18 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok a595eae404 improved map export 2024-07-27 18:30:57 +03:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok fc6751db01 integrated zooming the camera in and out 2024-06-29 11:50:08 +03:00
devZoGok bd8135bdff Merge branch 'develop' into imp-55-pathfinding 2024-01-06 15:36:59 +02:00
devZoGok f0d77ff814 generating map cells by raycasting with a distance 2024-01-06 14:57:15 +02:00
devZoGok 5b34058ac7 optimized edge calculation for adjacent cells 2024-01-06 14:25:52 +02:00
devZoGok f86edaf3c0 bugfix for adding units to every player from map scripts 2023-12-30 12:19:45 +02:00
devZoGok 31eba177cb player data on the stats screen 2023-12-30 10:34:25 +02:00
devZoGok f884fc1647 victory and defeat screens 2023-12-26 15:13:54 +02:00
devZoGok 59fbc87988 bugfix for not rendering the explosion vfx frame properly 2023-12-02 12:15:54 +02:00
devZoGok 4a9e9bd4c9 using the new ray casting implementation 2023-11-04 17:41:15 +02:00
devZoGok 9053b73a87 corrected map exporting and loading 2023-10-08 15:21:38 +03:00
devZoGok b895a85378 implemented central Game class 2023-10-08 15:08:45 +03:00
devZoGok b58d314659 saving and loading resource deposits 2023-10-07 18:41:07 +03:00
devZoGok 9fcccb498d placeable resource deposits in the map editor 2023-10-07 17:29:27 +03:00
devZoGok cf9ac6199e factored out GameObjectFrame
refactored GameObject/Unit- Factory class
2023-10-07 12:43:08 +03:00
devZoGok 1f82b1dfd9 factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes 2023-10-01 17:20:56 +03:00
devZoGok c903cda25a corrected parsing bug 2023-09-10 12:13:29 +03:00
devZoGok e83b9a7330 Merge branch 'develop' into bf-2-pathfinding 2023-09-10 11:38:19 +03:00
devZoGok 6b715a425a Merge branch 'develop' into ft-19-lake-size 2023-09-10 11:36:27 +03:00
devZoGok c5e8d7554d updating quad's size instead of scaling 2023-09-10 11:16:44 +03:00
devZoGok a52a10829e implemented lake scaling 2023-09-10 11:06:30 +03:00
devZoGok 473dd14578 fixed landmass vert pushing/pulling 2023-09-10 08:23:19 +03:00
devZoGok 18428aec58 implemented underwater unit submerging while pathfinding 2023-09-09 14:42:59 +03:00
devZoGok fbc8dcdc4d minor fixes 2023-09-03 12:20:39 +03:00
devZoGok 252c6bc286 refactored underwater cell generation 2023-09-03 12:01:32 +03:00
devZoGok 4e2ba3ddb1 uncommented code 2023-09-03 11:59:50 +03:00
devZoGok 0c6dabc918 removed TerrainObject struct 2023-09-03 09:53:43 +03:00
devZoGok 85dc917ba6 bugfixes for water cell allocation and not allocating diagnal adjacent cells 2023-09-03 09:22:54 +03:00