43 Commits
Author SHA1 Message Date
devZoGok 0aa92ec08b toggleable use of HDR and bloom 2025-07-19 16:03:58 +03:00
devZoGok 1719cdf98d adding shader assets 2024-09-08 14:23:56 +03:00
devZoGok 3b3e4c0109 fixed z fighting for GUI elements 2024-05-17 17:22:48 +03:00
devZoGok 97227a1500 additional methods 2023-01-03 09:02:52 +02:00
devZoGok eb8b22d4ed opaque objects are rendered before transparent objects 2022-12-27 16:11:10 +02:00
devZoGok cc2f6dc29b nodes to be rendered are sorted by distance to camera plane 2022-12-27 14:45:23 +02:00
devZoGok f64a3e13df Animation controller uses now the singleton pattern 2022-03-01 20:51:40 +02:00
devZoGok 3140e190ed implemented line rendering 2021-12-18 19:11:19 +02:00
devZoGok 12e4870789 added diffuse convolution CPU side 2021-11-27 21:15:06 +02:00
devZoGok 4b25859338 improved environment mapping for specular IBL 2021-11-27 14:27:34 +02:00
devZoGok 75658fa0e8 first iteration of specular IBL implementation on the CPU side 2021-11-20 18:57:48 +02:00
devZoGok cbbe6589ea removed unneeded texture members, added mipmaps 2021-11-20 09:00:41 +02:00
devZoGok 003eb44938 improved shader uniform assignment 2021-11-13 10:34:37 +02:00
devZoGok ec8dd7ac1e materials are now created by specifying shaders
shader uniforms are added to materials
2021-11-10 20:23:15 +02:00
devZoGok 87a140cd0a broken up framebuffer processing methods
fixed absent shadow bug
2021-10-19 19:06:42 +03:00
devZoGok 2ef63ec2c2 code restructuring 2021-10-19 19:06:42 +03:00
devZoGok 1d102d091f skeletal and morph animation samples
beginning of light animation, easier animation building and triangle winding order
2021-10-19 19:06:41 +03:00
devZoGok 10345c8ef8 shader path is determined by client 2021-10-19 19:06:41 +03:00
devZoGok 8c8edc2159 CMakeLists.txt simplification
improved error checking
2021-10-19 19:06:41 +03:00
devZoGok 071a46d379 updated headers 2021-10-19 19:06:41 +03:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok 36eade4356 beginning of .vb reader test
class preparation for testing
2021-10-19 19:06:41 +03:00
devZoGok 3c9f23b58f fragment and bright textres are created before main framebuffer
fixed cubemap method
2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 73f49e91bc bone transformations influence verts according to weights 2021-10-19 19:06:41 +03:00
devZoGok 3753d08ca5 readable .vb format 2021-10-19 19:06:41 +03:00
devZoGok 52c59d6879 removable lights and skybox 2021-10-19 19:06:40 +03:00
devZoGok 0d6b01421f Gaussian blur
bug fixes
2021-10-19 19:06:40 +03:00
devZoGok 5159afba51 blurring (not Gaussian blur) 2021-10-19 19:06:40 +03:00
devZoGok d699201592 HDR and gamma correction 2021-10-19 19:06:40 +03:00
devZoGok 6102373fbc models are correctly rendered in framebuffers 2021-10-19 19:06:40 +03:00
devZoGok 19fa1590d0 matrices and bug fixes 2021-10-19 19:06:40 +03:00
devZoGok 7e1575d690 improved particle emitters 2021-10-19 19:06:40 +03:00
devZoGok e5ddfb5e47 renderbuffers are usable for various resolutions 2021-10-18 19:08:26 +03:00
devZoGok 43d4019384 implemented depth configuration for 2D elements
fixed text offset configuration
2021-10-18 19:06:40 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 7a8a178a74 implemented overlays and text, need depth configuration 2021-10-18 19:05:04 +03:00
devZoGok d1f2f9b152 mostly implemented particle emitter 2021-10-18 19:04:49 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok fd09cbf762 implemented model loading (semi) 2021-10-18 19:04:05 +03:00
devZoGok 0c5f39a96f E 2021-10-18 19:04:02 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00