Files
vb01/root.cpp
T

74 lines
1.6 KiB
C++

#include"stb_image.h"
#include"root.h"
#include<glad.h>
#include<glfw3.h>
#include<cstdlib>
#include<iostream>
#include"shader.h"
#include"box.h"
using namespace std;
namespace vb01{
static Root *root=new Root();
Root* Root::getSingleton(){return root;}
void foo(GLFWwindow *window, int width, int height){
glViewport(0,0,width,height);
}
Root::Root(){
rootNode=new Node(Vector3::VEC_ZERO);
camera=new Camera();
}
void Root::start(int width,int height){
running=true;
this->width=width;
this->height=height;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
window=glfwCreateWindow(width,height,"KEK",NULL,NULL);
if(window==NULL){
std::cout<<"KEK\n";
exit(-1);
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window,foo);
if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)){
std::cout<<"KEK2\n";
exit(-1);
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glEnable(GL_CULL_FACE);
}
void Root::update(){
if(running){
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDepthMask(GL_FALSE);
glCullFace(GL_BACK);
skybox->update();
glDepthMask(GL_TRUE);
glCullFace(GL_FRONT);
rootNode->update();
glfwSwapBuffers(window);
}
}
void Root::createSkybox(string textures[6]){
skybox = new Box(Vector3(10,10,10));
Material *skyboxMat=new Material(Material::Type::MATERIAL_SKYBOX);
skyboxMat->addDiffuseMap(textures);
skybox->setMaterial(skyboxMat);
}
}