first iteration of specular IBL implementation on the CPU side

This commit is contained in:
devZoGok
2021-11-20 18:57:48 +02:00
parent f4e8a1a71e
commit 75658fa0e8
9 changed files with 166 additions and 59 deletions
+2
View File
@@ -45,6 +45,8 @@ namespace vb01{
initWindow(name);
brdfLutPlane = new Quad(Vector3::VEC_IJK);
Texture *fragTexture = new Texture(width, height, false);
Texture *brightTexture = new Texture(width, height, false);